More and more we see a loud minority voicing their opinion on change. I personally have liked the changes that were originally proposed and hate when I see CCP backtrack to appease an extremely small corner of the game. so when CCP says they received a lot of feedback from the community, it makes me realize that when I don’t say anything my voice isn’t heard. So this is me voicing my opinion so that I could be heard.
Personally I want CCP to kill the idea the of “why ask a player to do what I can get my alt to do?” Thee community operates on now. And I mean this quite literally. By any means necessary. And you know the chaos era changes are going to do that. Maybe not to the extreme I’d like but meh.
Something else that has to die is convenience and safety. Convenience births stagnation and safety builds unassailable Empires. When I undock no matter what I’m undocking for or what ever purpose, I have to feel like there is a threat. When I put a structure in space that threat has to convert over to that stuff. When there is no fear of loss, for a Time there is a sense of invulnerability andthe desire to exploit these Newfound powers. After I’ve exploited these powers I grow bored. Because omnipotence destroys the human desire for challenge. That’s what game is, a challenge. Even if two omnipotent powers collide there’s no challenge in it. It is just two powers breaking up the mundane. And I haven’t heard anybody complain about breaking of the mundane. But nobody wants to give up their powers. Which is understandable because humans are greedy and selfish.
If Eve is going to be a game about community and alliances then there has to be a reason to reach out to other people. The only true way we’re going to get those reasons if there are occupations that certain people don’t like but other people do like. Such as hauling Freight, scouting, Wormhole chain mapping, sovereignty grinding. If I hate hauling my stuff but I need my stuff and I don’t want to lose my stuff then I’m going to find somebody who is willing to haul, can do it safely and affordably. And this is where CCPs vision of trust comes in. In order to trust people to do this you have to incorporate them into your alliance or Corporation. And the only way to do that sufficiently is bringing new players.
And this is the point of all the changes. Create a vacuum necessity within new Eden so that once new players get past a new player experience no matter how lacking it the tutorials are, corporations and alliances will swoop in and scoop up new players to fill in the occupational roles as entry-level positions so that the new players can build a reputation.
So all these changes come down to this. Are you willing to give up your convenience and safety to promote the building of an online community.
I will say that I am. And would propose far more extreme suggestions to achieve that. So CCPlease just rip off the bandaid and cull the soft selfish players out of the game