We just want quality games, not proofs-of-concept. CCP can do the quality, their technical and artistic talent pools are excellent, but they need to put in the effort to release full games. Aim for at least 200 hours of playtime, for a single-player / offline game, for example.
There’s also the problem that any toy will get stale after a while, and we can PVP across the same space for quite some time, but eventually what’s the point? I think the wormhole expansion was great because it added new areas to explore and abuse, but more importantly I think that CCP needs to periodically enlarge the galaxy like that and tie-in new things for high-, low-, and null sec groups / alliances to do / explore / exploit. If they want this game to stay alive, they need to periodically refresh it with new areas or things to catch our interest.
And, if this were Blizzard or EA, the wormhole expansion would have been a paid expansion. New zones to explore, new gameplay, definitely would have charged a box price for it. Citadels aren’t like that; they’re new toys, technically, but they’re more of a re-work of the basics of the game to move towards player stations rather than NPC stations. Hopefully once they’re done with it, they unlock the map for dynamic sec-status and/or add new solar systems for us to play in. Paid expansion, hopefully worth it, so the need to come up with other games isn’t so strong; maybe they can just do expansions that are games unto themselves, get their profit / growth that way.