The predators are slowly but surely making it happen with their non sense though.
Evolutionarily speaking, us omnivorous opportunists dont give a crap who theres more of tbqfh
As an industrialist, the answer is simple.
It would be abused, less destruction would take place.
The ships, mods, ammo I and my team mates acquire and build would in short time (if you call a year short, my estimate) become useless for any profit centered concerns.
this would overall hurt the Player Market economy in the long run (if not the short run) more dramatically than CCPâs recent market changes.
Bruh.
Bruh.
Okay, not to be a dick, but the reason you are dying so much is because of a lack of knowledge and/or poor execution. I mean, Eve is dangerous and people donât fight fair, but that doesnât mean everyone is feeding kills to such tactics. For example, I used to gatecamp, and came to realize that most of the players who died to our camp were lazy, impatient, and/or ignorant, while most of the people who slipped through were knowledgeable, skilled, and prepared.
Of course, youâre never going to stop losing ships (in fact, you should treat ships like ammo), but as you get better, you will die less and less and kill more and more.
And do be aware that if you blame anything and everything but yourself for your losses, you will lock yourself into your current level of competency. It will prevent you from asking yourself a question that is critical to growing as a player -âwhat could I have done differently?â
People who play eve are pvp players as soon as they sell something on the Market as there will be always another player trying to sell that same item.
You are in a market pvp with them.
Oh itâs one of these threads again.
Iâd post some more but itâll be more worthwhile pounding my nuts flat with a rubber mallet.
Hey OP, donât listen to those telling you this game is not for you. It is, trust me, it is.
Youâre great content for all the other players in this game. Youâre the kind of player that other players are delighted to hunt and kill again and again. Youâre the kind of player that makes this game great by the mere fact of making you want to come to the forums to let everybody know that you exist.
So please, by all means, keep goingâŚ
Yes but combat is what you get when you warp to a belt in lowsec
Look OP, the competition in EvE is that youâre up against other players. We all have the same starting point, and that is our grey matter. EvE is quite unforgiving for those who donât put some (brain) effort into their play style. Look a bit deeper, ask a few vets about doâs and dontâs, and you will see there is always more than one escape from any situation. Adaptation to the game environment will do wonders. In your case it would make gankers frustrated if you play your cards right.
For a 2014 character, you sure dont seem to understand how EVE works, OP. Maybe try and make friends to go down content. This is an MMO after all, and one of those Mâs stands for âmultiplayerâ.
CCP has been pushing us miners and mission runners to lowsec pvp for years. Been there done that , â â â â that. 0.0 wh space lowsec nothing but Blobbing asshats. Not worth the time or the stress.
Why? Because when I joined EVE Online almost 10 years ago CCP promised I would join a harsh and cold universe, where every player was out to get at me.
But if you donât want to get shot at or be taken advantage of, thatâs just fine. As long as you also donât want any of the cake. What you are looking for is basically an interactive movie theater, not a pvp mmo like EVE Online.
No evidence to support that. New player retention is low at 10% after just one week. And paying attention when they are starting in high sec is part of the plan to increase their number.
I fly solo, have structures, concentrate on mining, spend 50% of my time in low sec, never PvP (to point of never turning on defense modules when caught). And all this because punters on these forums say it, a) cannot be done in PvP game, b) would be boring as bat-sh1t. This is a mandatory PvP game, and that is the challenge for me, as a PvE player, including working out how to fly ships I like. In low sec.
How can the game be ruined if it was initially designed to be PvP-centric (if not PvP-only) to start with? Plus, low sec is by far the poorest cousin of EvE in % player numbers.
I agree with this. I got lucky by starting a few months before moon mining was introduced. I trained and launched into low sec to do ninja and ore anom mining and then basically stayed. True, all my attempts at lowsec structures went belly-up. Then, after ore anom mining was nerfed by intro of high sec moon mining I effectively came back out again. To end up flying hi-sec structures. However, that in turn has become very fraught after wardec changes due to structure bashers, who do it because they can. Such is Eve.
As others have pointed out, âtaking advantageâ is whole point of the game. Nothing to stop you trying to game the system to your advantage in return. Just requires some imagination and a lot of bl00dy mindedness.
This is interesting. I have always thought that where gate guns exist anyway, these should always kill aggressors. But, only if the target has enough defense to survive long enough first. More importantly, from a lore perspective, I have always wondered why there is not a mechanism where good, clean-living capsuleers can convert a 0.4 system to 0.5. That would give us an incentive to âfightâ, but not sure it would have to be via PvP? And rather than a short term FW mechanism I am thinking more âindustrial indexâ, where if you get enough NPC and/or criminal kills in a system over six months or so, then you elevate the system. (And of course, if enough 0.5 ganking occurred, then lore says that security should be allowed to drop to 0.4 - surely?)
Probably true. But also acting as designed.
I agree with this. Have always thought there is no (or at least) limited lore reason for having cargo or ship scanners and that their use in high sec should make users go suspect as a consequence.
Maybe, but I do it so I, a) donât have to rely on anyone else, b) can fly exactly when I want, and c) because it is safer than trusting anyone else. And all three of these are against CCPâs intent that always tries to force everybody to gang up together. Including the good guys. And I donât want to do that. And I also donât want to leave.
What? First, CCP doesnât push anyone anywhere. Some of their mechanics may try to incentivize people to step outside of their comfort zones, but itâs easy enough to avoid that if you really want. For example, you can find lowsec ores in HS and run missions out of a hub that is far enough away from lowsec that youâll never get a mission going there.
Second, Eve players donât fight fair -it is the nature of the game being played. Learning how to deal with it is part of getting good (i.e. learn how to avoid or run gatecamps, how to separate blobs to pick off heroes or stragglers, how to make yourself an unattractive gank target,).
Stop paying money for isk!
this is not A PVP game its a spreadsheet game , the PVP side of it is for school kids
Pick one.
Optional PvP in lowsec? Thatâs new.
Also, why do you even want to get l5s? What is your goal?
Hey man. Sorry that a lot of players canât do the whole discussion thing. Itâs not really an Eve problem, itâs an internet problem.
Level 5âs are all in low sec but are actually meant to be set out in dangerous places. Luckily for you, they actually arenât really that important. Level 4âs are where itâs at except for in the case of very very expensive alternatives. So donât feel like thatâs the next step that you should be going for, it really isnât. Level 5âs really are kind of the âoptional contentâ youâre asking for.
As far as gate camps, I know that they may seem really terrible. They really are one of the best ways to catch targets, though, and people wait for hours for their chance to do it. While this may seem to reiterate your point, Eve is a very dynamic, full-of-content game, and PvP content is actually a big part of it. They -do- want to catch your mining ship. They -do- want to catch big haulers filled with loot. Believe it or not, this is a great contribution to the game that keeps demand for things high and has led to a very long lived game that occasionally gets stale, but works very hard not to get -meaningless-; there are always things in the game that other players need because of the fact that many of these things are lost.
Likewise, when PvPers kill each other, they also suffer loss. They need to make big scores to recoup their own losses, which is where industrial players get in. Sometimes they are the prey, other times they are the unsung hero who put items up on the market that kept that item affordable, or even available in the first place!
Iâd encourage you to look at the names of the systems you get caught on the gates on. Often, these systems are static and always camped. You can add them to your autopilot avoid list to keep them out of the paths. I will often add 10-15 jumps to my route to avoid certain systems, and this is okay! Fly smart as much as you can, and when you fly dumb (which is inevitable), take it in stride, man! The progress never ends, you never reach an endgame in this game, there is no max level, there is no max wallet sizeâŚjust keep on truckinâ on truckinâ on, dude!