Citation needed
Should be easy to overcome with your superior cognitive capabilities.
https://zkillboard.com/character/94366563/ well good on you for being brave enough to enter low sec but there are some things you can do to be a bit safer from gate campās.
You can use zkill to see if there is gate camps in the system before jumping in which could reduce your deaths by at least half. Flying smaller ships at first will help as well I see that you are flying very slow heavy easy to catch shipās which is the worst idea for learning how to move through low sec. Once you get the hang of it you will be able to move through low sec easily in your big ships once you know which are the camped systems generally and which are the back routes.
Word of advice will be never take the shortest route anywhere as that will usually lead you into a pipe and death trap.
Anyhow good luck on your ventures hope you try the smaller ships for a bit and hope it works for you.
Check before you jump! is also a useful tool for finding gate-camps.
The gates themselves even have info now.
Here you show that you show that you do not understand the core principle of EvE being a sandbox game:
In sandbox games a good developer only provides the players with tools and leave it to them how they use them and only put a minimum of rules in place.
CCP over the years has often moved further and further away from the idea of letting people shape the world. CCP has been catering to ppl like you and has nerfed the PvP side of the game over and over again and made the game safer. They kept restricting the players freedom to use the tools as they please and that in turn made the game less interesting.
I agree that the PvP part of the game is driving away players, but that is totally fine, because the players who do not accept it are not really sandbox players. They are players who want to play a game where they can isolate themselves from other players and a sandbox filled with that kind of player is not very interesting.
CCPs mistake was catering to players who are only interested in farming and increasing their highscore (their wallet) and at the same time has been driving away a large portion of the players who made the game interesting.
EvE is just not the kind of game that offers any long term motivation to play it isolated from other players. The other players are what makes this kind of game interesting and challenging and the more CCP reduces the need for interaction between players the more boring it gets, which results in players actually interested in the sandbox not staying with the game, which ultimatly was leading to the decline of the population.
And saying PvP is the reason why the player numbers are so ālowā these days makes absolutly no sense, when you look at the history of EvE. Despite PvP being a thing right from the start, I have seen the game growing from around 2.500 players online at prime time on Sundays to 50.000+ players. Only when CCP started to chase a wider audience rather than staying true to the sandbox the growth stopped.
And while a lot of this might just be my personal opinion, based on my own experience and observations of the game. I see absolutly no evidence of PvP being the reason for the decline of EvE. The game simply failed to keep the fun players and replaced some of them with people who better fit into theme park games.
And this triggers a downward spiral, as the potential fun players end up joining a game where they mostly just find people who only care about making ISK and buying expensive toys, which bores the crap out of them. At the same time the game offers no real long term motivation for the people who just want to make ISK in peace.
So you are saying PvP spaceship battling is in fact more complicated than the market?
Well I suppose that is true. There ARE more variables for a start.
They have been doing it since DAY ONE.
You know why?
Because it is a PVP GAME idiots.
WTF is with you people? You come to a PvP game and then you complain about PvP.
How selfish and self centered are you?
Translation: A sore loser insults the winners by calling them kids.
Talk about low/no class.
Nobody seems to be crying, right?
āWe donāt want a system like that because we donāt need it. For 16 years, EVE has been fine. Snowflakes like you are the ones who come in, cry about things, and then eventually leave because you canāt handle it.ā
Then you donāt know what you are talking about. EVE has not been fine. EVE today is miles away from the original vision and implementation of the game, playstyles have changed profoundly. Changes brought about by CCP altering the game, and cultural changes IRL I suppose.
And throughout this long period of change, people have been voicing concern about it, because something good is being lost. To no avail. CCP, desparate for numbers, over time has reduced EVE to this primitive crap we see now - the current idiotic Skilling Spree event is a perfect example; Go kill someone, anyone, just kill! Look how fun it is! The current CCP staff seems very limited.
There was a much different vibe and depth to the game 10-15 years ago. Partly held up by something like an, unspoken, codex of āfairnessā linked to purpose, metagaming was in its infancy then. Respecting the background story (in hisec, not so much in low or null) quite a lot of rpāing was going on; Not like furries, you know, but subtle as in Iām playing a part in this amazing future civilization. Hisec was supposed to be a hyper-capitalist commercial enterprising texture for this type of player - and safe, not because of crying but because according to the bg plot it would be good for business, multi-trillion ISK stations and infrastructure need order to function. Something like that. The tension created by the difference between hisec and the unsafe lowsec and null was tangible, almost mythical, and aligned perfectly with the whole narrative and implementation. Playstyles had not yet been themed and capitalized by CCP, ships not ārebalancedā for orthogonal functionality to match. The game was less transparent, if that makes sense, and actually more chaotic than what the forced mayhem today can muster.
Hisec was not fully safe, latent death everywhere, but killing was often bilateral tied to purpose, relating back to some other game feature - market, exploration, ratting, territorial fights, and so on. Not opportunistic and institutionalised, like we see it today. Hi Uedama!
So it is exactly what the OP says. CCP is catering to a demographic that might as well be playing Fortnite or CS. Whose monotonous hisec lulz/ISK killing cycle limits the gameās benefits for the, introvert - lots of those, rpāing type. Who would often be Omega players? That is CCPās prerogrative, been going on for years. But the original game was much more the āspace simulationā, the moniker they used advertising EVE. Heck, look at the background story, the ambition of the graphic design, the intricate depth of a lot of aspects of this piece of multiplayer experience. None of it needed for disruptive metagaming if it wasnāt for the immersion and involvment it creates with the victims, making the lulz so much better. There has been a slow steady decline, and today CCP is shitting on all this to retain skills-for-random-kills player types. Majority of them being eternal alphas. So for CCP it is sort of a death spiral.
On that note, Iām out. Also calling it for impending ingame much dorrars valuable unique gaming item loot chests! Available for real money. You have a 30 min timer after activating.
Sorry for the obscenely long post, but I really feel something has been lost. I donāt think PVP should be optional, btw. I think people should play the game differently, another meta if you will, but that is not gonna happen. CODE. is sort of the epitome of metagaming shitting on creative intent, and it is here to stay. Not so well played CCP.
I am an alt, my main has been in EVE for 13 years and has all these dumb memories of something better.
Soā¦about your stuffā¦ May I have it, please?
You actually make some fair points, but I figure Iāll stay awhile at least and see what happens.
In any case, cherish your memories. Fair winds and following seas. o7
My 0.02 isk:
As a long-time mostly high-sec player, including lots of mining, I am going to offer a small piece of advice, which you are free to consider or ignore: much of the fun of high-sec can be avoiding PVP situations, flying under the radar, scoping out slow systems, and engaging in situational awareness at all times. Watching local, dscanning, getting into a corp that monitors gatesā¦
Risk-free highsec would be, imo, boring and not what EVE is about.
Because it is a PVP GAME idiots.
there are no pve games left in the world.in the world. warcraft became pve, most popular games are team matches for 15 minutes, without training and resources. people no longer play where you canāt stop and chat with friends or minimize the game.
because the game has become a reflection of your second self. this is the world where your character lives. and if 15-20 years ago it was a challenge to something new, a show of strength. now itās just a beautiful fairy tale, where there is no place for a gank.
Hello. This is simply not true. Time has proven it to be untrue.
Very trueā¦ Iāve been playing solo mainly in high sec for almost two years because I like doing my own thing when I feel like doing itā¦ Seems like CCPās changes have been hurting solo play with the deliberate intent of getting players to join corpsā¦ I think CCP should stop doing that and foster solo play in the gameā¦
Thereās nothing stopping you from playing solo. CCP hasnāt done anything to hurt solo play.
Yes they haveā¦starting with nerfing all the high sec combat sitesā¦
Soā¦ you dont do conduits, then?
āNerfedā how?
Thatās because itās high sec. Risk vs reward. You want the big money? Go to low, null, or wormholesā¦