At the other end of the spectrum there are Shattered Wormholes, which cannot be lived in since they do not permit anchorage. But they have both Ice and Ores. No one mines there. Because neither the risk or the effort translate to reward. Part of this relates an abundance of resources outside of this space. It is certainly not solo friendly. The hull size restrictions create logistics challenges.
But given all these factors; these resources were placed there by CCP for a reason. The Endurance expedition frigate was designed specifically with the area of the game, in mind. Should there be change?
Reduce resources elsewhere?
Introduce limited Anchorage?
Revisit the Endurance?
I would be curious to see if the shortage is dialed to eleven, is this enough stick to see players day-tripping. (one way - yeah). I personally suspect it is just another, a long line of abandon features.
Back to your question. (this sounds a lot better in my head, than actually typed out, so my logic might be non sequitur). The possible solution would be the a reduction of static belts, the same volume translated into a spawning anomalies. Which would circumvent the down-time linked refresh system. (because I do not think that anybody would ask for a mico DT half way through the gaming day). This translates to harvest-able resources across time-zones. Because it does suck to log-in at the 20 plus hour of the daily cycle to have almost no content.
But, as I posted, I have long since moved away from dependence on belts for my daily bread.
The actual ratio of minerals refined, should to my mind align roughly to their consumption across manufacture. Isogen needs to be reduced - such as less Omber, reducing refine returns for Omber or increased requirement in BPO/C. I would point a precedent of doubling nocx and megac in manufacture.
I’ll wait, I’ll see and I’ll adapt.