Oohh, please… not another one of those.
My arguments may not be compelling to you specifically, maybe for any of the following reasons, ordered by most-likely to least-likely (point of view),
- you don’t care
- you know how to cheese them easily like I do, and you ■■■■■■■ (censored) rub your hard nipples (probably not censored), like the kinky capsuleer (let’s be honest, it should be censored) that you are
- you’re REALLY lucky on item drops off the strongboxes
- you get quite a bit of ISK for the skins (especially pirate factions)
- you’re not based in a system with an NPC mining station nearby, and/or have barely noticed the existance of them (my other base has none, and everything is ever blissful)
- you’re not based in a constellation with multiple NPC mining stations/corporations,
- you’re not based in a system within reach where NPC mining stations spawn fleets (4+ jumps),
- you’re not a miner at all
- my arguments are simply not compelling arguments
Now there’s a constellation of space, that has a few stations spawning fleets, and then another. So a lot of the time there’s two NPC corporations spawning fleets in systems at least 4 jumps away, maybe more? Astral Mining Inc. does 4 jumps. One day, I found a system with 6 belts total, almost completely empty. They’re active in a whole constellation and above. And I mean, they don’t “send” them in any way or form, it’s just a magic spawn out of a Unicorn’s asshole (shouldn’t really be censored because it’s a Unicorn’s, and I’m glad that “Unicorn’s asshole” isn’t censored but straight up ■■■■■■■ is).
Mined out by a fun little thing, that developers toyed around with, without a hint of a thought of the effects it would have on the game world. A game world that we’re told is firmly put in the hands of the players. Yet, NPC mining fleets have a remarkable impact on it now, and even if you slaughter their fleets in a whole constellation, they magically spawn back an hour or 3, and re-populate the area. There’s no reason or meaningful way of fighting them, they can’t be terrorised, they can’t be driven away, they just magically spawn and, as source code is, work tirelessy without any breaks for 23/7, and have a meaningful impact on the game world.
I think that mining NPC have been a cute little exercise, to get to FOB stuff, whatever it is. Apparently though, you can kill an FOB with 4 Dominixes or less (yup, GREAT AI programming, but also mainly because Gallente are awesome, missiles suck, don’t get up close and personal with Gallente. Why? You’ll never know, every time we get to your face to ask you, it just melts).
What do NPC mining fleets provide? Faction specific industrial lingerie… wait… livery skins, yes. Livery. Something that could be done without NPC consuming player content, while largely not being worth to be consumed as content. Some people like getting ore without mining, yet it doesn’t compare to any amount pulled by a single organised player. The amount of time and effort alone, that you have to put into getting NPC mined ore… you’re better off baiting hisec miners, or outright ganking them.
Fact is, a fleet of NPC miners seems to be 4-8 ships (only pulled the 8 out of my ass), Ventures pull 204.9 m3/min (68.3 per laser), Retrievers and Skiffs pull 1229.9 m3/cycle (I checked that with a survey scanner) with different cycle times. They’re ■■■■■■■ (censored) dumb, and Skiffs get you quite a bit of T2 salvage. They don’t have real fittings (or feelings), they don’t have real cargo (evident in some hauler kills having up to 300k m3 of ore, probably a bug where they can’t dock, return, and have unlimited cargo or some ■■■■■■■ (censored) ■■■■ (censored) mechanic not working out as intended and nobody ■■■■■■■ (censored) cares, also ship scanners and cargo scanners). This ■■■■ (censored) is broken and half-assed as ■■■■ (censored), and CCP is doing this: https://i.imgur.com/vMv9Y62.gifv (courtesy of a brave capsuleer on Reddit). Let’s not talk about the perfectly coreographed fleet they’ve got nearby, always, of unknown size… whether it be frigates, cruisers, battleships, carriers, or super-caps… ■■■■ (censored) you, who are you to ask questions?
Now apparently there’s so few player provided content, that we need NPC to provide it for us. Mine our ore for instance, make it feel us. But also attack our outposts or citadels as it were, because players just aren’t doing it enough. Please y’all, re-direct your attention to stupidly predictable NPC instead of against hilariously and deceptively unpredictable dumb humans, who rallied a lot of other dumb humans, trying to take your dumb stuff. Because we’re so dumb, we need NPC to do your dumb stuff for us.
As far as I can say for myself, I’ve slaughtered upwards of 60 NPC mining fleets (I know, what an achievement to be proud of, killed some NPC… … … +1, PvP elite, I thought I’ll let that poor thing settle for a while), but there’s no point, because they just respawn and be back in no time. Funnily enough, a friend of mine sarcastically replied, “Oh, just like real miners!”. ■■■■ (censored) him. You hear me? ■■■■ (censored) you! It’s not funny if NPC relentlessly consume your game content! … okay, it’s kinda funny (until they start consuming YOUR game content, so fuck off!).
I’m not asking to remove them, because they are a form of consumable content that some people enjoy. But when have big companies, who’re looking for the money, ever considered minorities like that? Yes, that’s right… I’m violently waving around the salt shaker, CCP! BUT… there are better ways to provide the rewards, that were meant to come with that poorly implemented and not at all thought about (seemingly) feature!
Give them their own special sites for example. Places they don’t interfeces (pun intended, because it’s SHIT right now) with the damn daily chores of asteroid belt mining, because you couldn’t settle on an overhaul at all, and the compromise was cosmic anomalies. You nerfed it with the “Need For Speed” thing. No more grooming of belts, no more meaningful respawn mechanics. As a matter of fact… please consider bringing that back? Respawning static snapshots of belts sucks dick (perhaps censored, but you get the idea of an errect penis).
Yes, I shamefully admit that sometimes, I’m a miner and I do mine a lot, and it’s a strange feeling of accomplishment to put together a capital ship from those virtual minerals, and the simulated activity of “mining” them, that I spent some time living irl to get. And having this unstoppable enemy, like… truly unstoppable, no matter how much you throw at it, because it’s just code, and I don’t mean CODE. (code dot), you can’t do anything about it. In a world you put so much into the players’ hands. How could you put a ■■■■■■■ (censored) NPC ■■■■ (sigh censored) mining corp into the game like that?
Every day I wake up, I have to think that I enjoy playing EVE just so much less, because I know that when I login, I’m going to see NPC miners in the belts, having already completely cleared half of the system. If I don’t be around after DT, wait until they spawn to disable their fleet, I’m just not going to enjoy my time playing. What a great idea to implement NPC mining fleets that was… wasn’t it?
Have your cheeky comments about miners and industrials, if some dev feels funky enough, they’ll create NPC to come for your content too.
Best Regards,
Ulvi~ (because you don’t want to pronounce the rest of the name anyway)
- Might contain typos because I’m drunk.
- Might contain salt.