Why null have special treatment with asset safety? By special I mean soemthing different than drop everything like in wormholes.
And this will do what in regards to Goons making ISK, mining like crazy and building like dwarves on cocaine in Delve…how?
When did I say that? I pointed that players can’t create risk if CCP doesn’t wants. So it’s CCP who decides what will be the potential risk, before players even log in.
Just look at asset safety Vs wormholers.
CCP determines the risk/reward parameters, within the bounds of which players make decisions.
3 examples:
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CCP changed Carriers, which shifted risk/reward of Carrier ratting.
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CCP removed Watchlist, thus fundamentally shifting the risk/reward parameters of PvP.
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CCP increased wreck EHP, thus fundamentally shifting the risk/reward parameters of destroying/looting/salvaging them.
sigh
Players do have autonomy you know. They can and do react back on what CCP does. This is why a number of changes that CCP has implemented have not turned out like they thought it would.
Yes, thank you for repeating my point: CCP determines the environment in which we play.
But they cannot make me take on more risk if I do not want too. I can always react back against CCP’s changes to increase my risk. And large groups like Goons can and often do react back in ways that can work to their advantage.
That environment determines the risk/reward parameters. Its set by CCP, not players.
What players do within those parameters, is secondary and subjective, and can never exceed, nor fall below, the parameters set by CCP.
They dont have to get any rewards either in that case, they can go play chess too, instead of EVE.
But I think CCP really want big battles causing TiDi. But people aready have seen it thru! It is just a show, slow and uninteresting for people. Disappointment is what you get after watching it on your own eyes.
Oh yes it can. That is your problem.
Players are not just automatons who do things without thinking…well some players aren’t. If CCP made it so jump freighters could not jump out of HS my guess is players who use jump freighters would modify their behavior so that their super expensive JFs are at reduced risk.
This is also the problem in Delve. Goons have set up a network/process where people can rat with significantly reduced risk. Have you gone to Delve and looked at the ships sitting on the various keepstars? When a guy is ratting in some system and gets tackled, if he is on the comms and in the right channel he squeals for help then when instructed to lights a cyno and a metric ■■■■ ton of support comes through that cyno. Is that “below CCP’s lower risk threshold”? Does the idea of a range of risk even make sense in this situation?
There should be a way to prohibit lighting cynos. ECM those cynos or something. Jam them. Make them less capable. Reduce bandwidth.
Indeed, but still they cannot make me accept the higher risk. And if your solution is to drive players out of the game you are doing it wrong.
My point is, I don’t think there is a simple solution here. Are Goons leveraging Delve to the fullest possible extent? Absolutely. What is the solution? IDK…maybe CCP doesn’t even think one is necessary. After all CCP set this all up…if they didn’t sit down and think, suppose we have a group that is very, very good at utilizing their space how much could they make…then shame on CCP.
And the consequences for non-ratting people in Delve when their cynos get jammed/prevented?
Make fleets and go on roam, war expends resources and time. Resources gain like ratting should be risky as it gives reward. That is how you balance. Just make everything that gives profit more dangerous and it will work.
Really? So this is no longer EVE, but Nana Skalski’s idea of a good game…thanks, I’ll pass.
And again you misunderstand risk. Risk is not something that is set by CCP. They can’t set the risk at 5 and make it so that players can do nothing to mitigate that risk. If a player is prudent and fits a cyno and his alliance has faxes and support sitting on keepstars waiting to go in case someone get in trouble your solution is…“Oh, they were clever so lets screw them over, because I don’t like them getting extra rewards for being clever.”
Yeah…sure fire way to keep players.
Maybe we should ban that Goon player who has his alts set up a near permanent cyno system on Delve’s keepstars. That guy is a total asshole.
You have it backwards.
To help you understand, think of EVE as a virtual micro-nation/cosmos, with CCP as its executive/legislative/judicial branches + the power to change the laws of nature.
All risk/reward parameters are set by CCP in this micro-nation/cosmos.
Whatever you choose to do in that system, is restricted by CCP set risk/reward parameters, which you can no more exceed, in any direction, than you can suddenly defy gravity and fly in IRL.
For example, in any PvE site, you cannot, ever, earn more reward than is set in CCP parameters. You also cant change the risk parameters of the site, so that suddenly it spawns less, or different, NPCs, than are set by CCP.
You are confusing the choices of individuals, with the parameters of the system, within which those are made.
Its a little bit concerning to me that you cant grasp that.
Clever, but crying when someone wants to make it harder for you? Because they will challenge your “clever ways” lol.
I want to see CCP devs saying to you “Git gud” by changing rules.
CCP can only determine the way in which players are allowed to interact and the repercussions for such interactions.
Examples:
-In high sec you can attack another player but CONCORD will respond within a time CCP has contrived themselves. CCP could have hard green locked high sec or made it entirely lawless.
-In null you can light cynos and bridge/jump in unlimited numbers of other players. CCP could have made cynos shut down after a single transit.
-Wormholes appear randomly and what can travel through them is based on mass. CCP could have limited to ship types and set a hard limit on number of jumps, but they didn’t.
-After entering combat you will not disappear from space for a set amount of time even if you log out/disconnect. CCP didn’t have to implement this, but it would have kept escaping certain death as easy as shutting down your client had they not.
Understand a little better now what Teckos is saying? CCP sets the rules and environment we play by and within. They cannot force people to take risks they don’t want to take, nor can they prevent players from creating a tactic to help minimize possible risks. No more than they can force players to band together and invade hostile space. These things can only ever occur naturally as players become confident they can overcome or outsmart their prey.
Basically, the risk does not come from the attack itself, it comes from the possibility and ways in which an attack can come. This is not something CCP can directly effect outside of altering WH frequency or creating/destroying mechanics which are being used by either party. But players will always adapt, and then we return right back to the cries of people screaming “they’re too safe.”
Inevitable, but takes too long for CCP to adapt to players adapting. Time to screw it tighter.
CCP sets the risk/reward parameters within which you make those choices.
When they removed Watchlist, PvP risk/reward got fundamentally shifted.
That is what neither if you is grasping.
Your choices are subjective.
The risk/reward parameters set by CCP are objective and incontrovertible unless CCP changes them.
Players didnt make these changes, CCP did.
Nonsense. CCP has a basis of risk/reward which they built into the game. It’s why highsec sucks as far as income. Highsec income doesn’t suck because of player choices, LOL.
The problem is, they didn’t get risk/reward right, or maybe they did initially, but it has become skewed over time. Thus this post.
Their superior is checking the thread, and will soon provide them with another list of spins/talking points to pursue for the propaganda team, now that their previous ones got wrecked.