that all i have to say about the quality of ccp
Where was thousands of viewers on EVE Online category on twitch. Right now itâs 259, interest was huge. Sure, most of this people involved in EvE in some way, some playing currently, some played before, and some looking for information about game before actually try it.
PAPI has a fort in system. They EASILY could have moved forces in before hand. This is a NECESSARY part of the modern combat meta, and has been for a couple years. Your problem, and apparently Vilyâs, is that you donât get that. You think this is 2015 when super capital fleets were still small enough you could bring them all in in one go, on grid, no problem.
You canât. You have to move your subs in first, get them in the system, get them skirmishing and pulling the defenders away from the location(s) you want to set up on. When you bring your supers in, it canât be right on the spot you want them to be on, it has to be on a fort(preferably keep) or off grid and then warp them in. Even subcaps at some point have to be brought in off grid because the grid itself canât handle more stuff just appearing on it.
There is literally no reason a force the size of PAPI(incidentally I believe the largest blue donut to EVER exist in this game, but thatâs another story) couldnât have spent the two days leading up to this fight to prestage a bunch of jackdaws, muninns, zealots, feroxes, and an entire Horde of cyno ships in system so they wouldnât have had to âbring their whole forceâ in anywhere⌠But they didnât. They chose the lazy way, sit in our staging system and just try to YOLO them all in at once. You cannot do that, no matter who you are. The server will not handle that. Again, known quantity.
Tell me again who doesnât understand the basic elements of strategy, server management, people management, and attack and defense?
Well Im just saying Im dubious about any of these battles actually making good marketing in the first place.
Sure, on paper could sound good, in words in an article maybe.
But TiDi Captials? Hiw interesting could that even be? Hearts of Iron or Stellaris are faster paced.
Now, I dont dispute that there were thousands watching streaming of it, I just am curious to know why, if not having a stake in the battle (âI was there/saw itâ from EvE fans included in that stake).
Eveâs player base, especially the old guard, are a bit culty. We love the game for what it can be, even if we know that in the actual fight most of what we see is purple and red squares. We know this about the game and accept that is what it is right now but many of us also remember when a few hundred people was a big fight. Itâs a work in progress, and we like watching the story progress, I guess. Because the ships âare realâ in that when they die, theyâre dead. Except ofc these ghost supers lol. Because the people are real, putting real hours into making these battles happen, either in planning, hours toasting to force a fight, or else in the battle themselves. Not like World of (insert thing) where you spawn in your tank, die in 3 minutes, and do it again.
Eve players are weird, basically.
I mean, the joke about space spreadsheet simulator online isnât wrong.
Grrrrrr Servers. >:(
4500 people with tidi in System?
Haha Cyno goes brrrrrr.
Eve has the draw of being this cut throat pvp game like no other, thats why it gets many views when the prospect of large fleet fights happen.
And then you get the players actively working to avoid the large fleet fights like we all just watched.
They were keen on sharing this: Continuing Research & Development | EVE Online
EVE in browser.
I believe watching several thousands of players trading blows and having fun can be interesting enough, especially with quality commentary. But we got none of it.
Thereâs very few people with hardware that can handle it, and the hardware that can is either experimental or classified.
Why there is The connection and The server in one, and only Connection and Server in another? 
Rather than pursue such paths, wouldnât a design change be better? Say, any citadel put into armour triggers citadels in any surrounding systems to be put into armour at the same time? Try to spread the attack across multiple systems and citadels rather than continuing with this N+1 design requiring single systems to accommodate 10k+ users concurrently to contest. Or perhaps a system which creates a front line across border systems between sov holders where any citadels in those border systems are always vulnerable.
On the technical side, why arenât they balancing RMI calls across a large cluster per system? Our Azure Service Fabric (mortgage and insurance data enrichment provider) cluster supports 255 million requests a day with each payload being several kb. We can scale it dynamically based on time of day/week/year and deconstruct and reconstruct all logic apps and clusters on-the-fly (code-led-deployment) using ARM templates. Why are CCP still mounting systems on single server nodes instead of using heavy balancing of traffic across compute clusters? Literally a design 10 years out of date.
They do not appear to be investing wisely.
That promise was always barely holding even with TiDi. CCP showing speed up footage if ever.
âGame experience may varyâ. There is no guarantee of satisfaction.
That promise was a lie, something like Cyberpunk 2077 being ready in December.
Big battles are always like that, totally losing ones life because of them and paying for that.
âRather than pursue such paths, wouldnât a design change be better?â
null players crashed the server to avoid pvp
null players logged off when local was removed
null players have made it hard for ccp to do anything
But fleet fights of this type are not illustrative of cut throat pvp unless you already know what you are looking at?
And even thenâŚ
Even when those blows take a very very long time to be exchanged?
Remember, Im not talking about why EvE fans would watch. Im askimg why anyone new would find the glacial pace of a fleet action remotely interesting, and really can we be sure in any way how many non fans are actually watching the streams?
Sorry, all this confuses me, always has. I kinda get the draw, but it just sounds slow and dull. Its a lot of work to get into one, I just havent seen the pay off. And I feel thats how EvE as a game tends to look to outsiders as it is.
With the numbers taking part though stretching the technology limits, I can see theres no shortage of articipants, which in itself iI guess why its hard to get involved, these fleets dont need any more members.
They already have done this in a lot of ways. The sov system, with entosis being required in multiple systems around the target, is designed specifically to do this. I do think there may be some merit in to coming up with creative ways to spread the defense of a structure around a grid, though, and I hope to see some changes like that coming.
Iâm a lawyer, not a programmer, but from what I understand, they are doing everything they can to move towards distributed systems so that they can handle everything, including these big fights, better. That being said, they could be very well doing what youâre suggesting and I donât know enough about the tech to tell you.
What I do know is that when I started playing this game, a 100 v. 100 battleship fight would cause disconnects and lag. And when we had UALX and X47, we had massive complaints about memory overflows and disconnects, all of which have largely been resolved. While there were issues for people in M2-, I gotta give CCP credit - we never had a node death (like we did in KVN and UALX) and we never had mass numbers of people disconnecting suddenly. That, to me, is steady progress.
Personal experience. I showed the stream to a friend of mine who writes articles for a gaming section of a local geek magazine.
After about half an hour of TiDi, she simply closed the stream stating that this has an excitement level of watching grass grow and wondered how can anyone play this mess (direct quote)âŚ
Some of the original game code was written in python its my understanding. Further, its also my understanding that they use unity engine in prototype testing.
To suggest that Python itself is somehow the problem just speaks about your ignorance of python. This is not a python=bad so thats why the titans blew up scenario .
CCP allows its player numbers to be falsely accounted for on both its own counts in statements, logs & account manager, and even on other âofficialâ counts such as Guiness records, ect. Yet CCP does not provide any disclaimer to this fact on said publicised âworld recordsâ.
CCP know a large number of those players were multi box alts, CCP knows large chunks of its base are bots and so does every eve player.
Because of this I have no doubt that CCP would not hesitate to utilise bots to boost twitch views if they felt it would benefit them. Thus I would take eve online twitch views with a huge pinch of salt and so should any party wishing to advertise to those âviewers.â.
