CCP You failed again

goons couldn’t win by fighting, so they repeated the old load the system till it crashes tactic again.

this pretty much kills Eve’s narrative of the game with the largest battles. what a joke.

lets not forget all those ships bouncing off of each other like a nerf football.

Or maybe It’s Vily who know what will happen.

His allied want a full fight…if he said “pass” his coalition could just die.
If he engage a serious fight he know he will loose and he will be the only who people blame.
So his solution : Try to make a server crash to said : NOT MY FAULT ! YOU SEE IT S CCP , MY PLAN IS PERFECT.

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But may be a lot worse also. You cant know that. I cant know that. But I have seen what happened with chat. Never before I remember so much issues with it. And nobody in the paper I did read, that was written by peeps at university in sweden, predicted that those issues will take place.

I can already see CCP doing that recoding, only for players to complain 10x more often about results, and the game one or two times in a year breaking the current player limits and working as intended. I dont know if this is worth the effort, just by looking at the past.

Where is the post on mmorpg.com talking about the largest pvp fight in gaming history…
Oh ya, goons gamed the system once again to avoid a loss.

Listening to all the voices on Talking in Stations once they realized the goal of the goons was to crash the systrem was epic.

We in a pickle!

moving fleets early would not solve the issue.
“Be earlier so that you can deny your enemy access to server” is not a solution.
Do not play the game because we dont wont you too is also not a solution

You’re right, I can’t know that. The only thing we can know is that there are issues with how it is now that can’t really be fixed properly, so I guess we all just have to wait and see what CCP does and decide for ourselves whether we think it’d be better or worse.

can’t.

Usually I don’t bother, but this time it’s needed.
Although, gotta say, I’m rather late.

In other words its CCP fault for not providing equal possibilities to affect all parties from server problems

You’re assuming I have a bone in this, I don’t. I haven’t actively been been in a null alliance for a VERY long time apart from some inconsequential alts left and right. In fact the last active alliance I was part of was INIT, back when they still had class.

Goons pretty much invented and weaponized the N+1 concept and it makes good sense: bring SO many people into a system that the enemy just has a few options, it’s a well known tactic that works given the game mechanics we have and the “realities” of the server. It was very obviously done on purpose and don’t get me wrong, it’s a valid tactic but if it then all DOES goes wrong you can’t point fingers at the other side and go “it’s YOUR fault”, that’s just dumb.

Here’s the options they had:

  • drop in a similar number of players but due to DC’s end up with less people so they’re outnumbered and probably out of position, so they get slaughtered

  • drop in less people at a time as not to get DC’s but then those people that ARE in will will be severely outnumbered and you just end up feeding your whole fleet

  • abandon the attack because the server might puke

  • drop in excessive numbers, MORE than the opponent in order to have similar numbers after taking DC’s into account and just hope and pray the server gods favour you instead of the opponent.

Three of these options are a nono by default, the 4th at least has a chance of working.

One side forced the other side’s hand and it all went to ■■■■, BOTH sides are at fault. Just blaming one side, which very conveniently isn’t yours, is just terrible propaganda at best and excessive cluelessness at worst, please don’t insult us with either.

Your lack of understanding is painful.

The point isn’t ‘to deny you access’ it’s to get the people into the system in question in a slower, more controlled fashion, rather than just ‘Oh, hey server, here’s thousands of new players all at once. YEET!’

But hey, you keep making excuses for poor planning.

I don’t enjoy how butthurt egos always spend so much time and energy trying to put blame on someone, or something.

Everyone knows there’s no point in that. It only serves those who try getting these feelings out of their systems,
while actually only reinforcing them.

I’m not assuming anything. You literally came at me accusing me of Larping and propagandizing for nothing more than saying the facts of the matter.

See post here:

Yeah at no point did those 4500 gewns add to the problem nor did so many gewnz already being in that system force their hand to either one up or abandon.

You’re right about it being the player’s fault, you’re just doing BS propaganda by faulting one side of the conflict. Don’t insult us by doing so, keep that for your larping forums and Reddit.

Since you can’t keep your story straight, the rest of that wall of text isn’t even worth the time to read.

For all I know - this was worst PR for EVE Online ever, so many people watched it live and was totally disappointed.

This is not question about winner or loser in this single instance, This is all about game not ready to support one of it’s most advertised features.

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The ‘Million Dollar Battle’ was probably a bit worse, but this is definitely up there.

pando interviews pgl

Someone miscalculated.

Lots of people saw players game the system to avoid pvp. winning…

I am sorry not to have your understanding …
Except of course of the different strategies for the attacker and defender you also lack the knowledge substantiate that they could bring their whole force “in a slower, more controlled fashion”

“knowing full well what was on grid already.”

a decision by goons to crash the server to avoid pvp

not the first time goons did this to avoid pvp

How many? And I also wonder, how many that werent already connected to it in some way?

If it had gone off without a hitch, surely TiDi wouldnt have made the viewing compelling to anyone other than EvE nerds anyway?

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