Make it 6500 as that would be close to what was in T5
No, 5000 is what IMP had so Iâm asking that question.
Not too, because the probability of being the turkeys in the turkey shoot would be enormous relative to the benefit (a non-strategic Keepstar in a non-strategic system).
Well of course shortsighted self-interest is what drives you.
Thats why you resort to derogatory remarks for whoever disagrees with you.
Spending days preparing for a specific in game cause, and be forced to be continuously there for 24 hours (when you bring your super early in, while your opponent can just dock it and AFK) because of server issues is not the same thing. And in any case moving earlier in system does not prevent or solve the server instability issues when the limits are reached, you just transpose it.
Your suggestion is irrelevant.
Similar to the âincompetentâ alliance that does not have a fort. Obviously, in order to secure a fort in fist you have to overcome the server issues when the opposing alliance server-blocks the system to the limit. No solution again
Lmao Iâm stating the obvious and youâre trying to convince me otherwise. Like you shouldnât done this or that lol.
You donât need to agree with me on anything. My post is a factual statement and your trying to spin it for some retarded reason.
Several things to do that would help the situation.
Move fleets in early
Donât cyno into hot grids because thatâs a known factor in causing major issues
Try and knock off some of the fighters or smaller ships
Try and pull some of the support fleets away
But if any given alliance does not contest someone putting 5k people on a timer, then that alliance, with knowing what the server is capable of at this point in time, would be best served by passing on the fight. Itâs not ideal, but we have to be real here and acknowledge the technology has limits, and the game is old, with old coding in some aspects, too.
So by any logical thinking the game is broken as thereâs no counter to that. Basically end game as do all boss canât be beaten unless something happens from within.
Howâs that not CCPs fail?
To some extent it is. They have servers that cannot handle the load us players want to put on them. But us players also know that those servers cannot handle that load yet we insist on trying anyways.
And thatâs the problem and that âfightâ is a proof that they failed again.
Failed to provide infrastructure to support the game OR let a scenario like this play out that you no longer can counter a force due to the most likely server crash when you are trying to do it.
People are fixed on the fight / tears and all that emotional bull but lmao the simple fact remains.
CCP â â â â â â up again.
1 - Fight
2 - Fight with the belief that you will lose
3 - Exploit a known server cap issue to avoid all of the above
Cheese was chosen so its suitable a place for wine is needed.
Nah, I resort to derogatory marks when people make silly statements.
Of course youâre not gonna sit with your super AFK on a fort for 24 hours. Thatâs why a keepstar is far superior. WHY PAPI didnât have a few keeps down in there beforehand is beyond comprehension. Again, youâre equating poor planning on the front half resulting in a bad situation on the back half to âbeing forced to do a thing.â
No, youâre not forced, but if you make bad planning decisions that hinder your operational decisions⌠well, sorry to break it to ya, but thatâs on you. But just because you donât LIKE the options I gave you doesnât mean I didnât give them to you.
Cyno into a fort, cyno into a safe off grid, have multiple forts, australia houses, or keeps in a system.
Laziness does not suit a winning strategy, and complaining about the server because of a bad strategic choice(several) is unbecoming.
Oh yes, while the other side is pure as the driven snow. This kind of thing happens frequently. Nobody is going to bring in 1,000 pilots and say, âWell we want the other side to have a chance of a fight.â Then the other side brings in 1,500 or 2,000, etc. Both sides know that more numbers is better than fewer numbers. Both sides know that getting in early is important (or they should). And yes, this ends up with the servers often shitting all over the place. Everyone knows itâŚyet still does it. Because not doing it is also stupid.
It is kind of like a bank run. If people donât rush to the bank and take out their money during a time of uncertainty, the bank is fine. But if you donât and everyone else doesâŚyouâll lose all your money. So the individually rational behavior is from an âaggregate perspectiveâ quite stupid in that it can take a sound bank right down the shitter.
But didnât you say everybody knows there is a server cap?
Considering M2 was at 4400 or something LITERALLY no matter what papi would do the outcome was inevitable. Isnât that what you are preaching all this time??
Iâll make it even simpler.
If papi wouldnât jump cause obvious death and etc the game is still broken and it is ccp fault for not thinking in advance that their game design just created a unbeatable scenario. End game.
Ultimately: CCP failed again.
Taking this^
And getting to this:
Is a logical fallacy. And God I hate using that term because itâs been overused and misused by so many people. But itâs a logical fallacy because the impetus of action is on the players. The players chose to make the choice that broke it. Thatâs like driving your four wheeler off a cliff(putting it through more than it is designed to handle, KNOWING you are doing it) and then complaining it couldnât handle it.
I did not. Youâre just bad at remembering things.
I said the server is known to struggle at greater than a certain number of people. But that number can vary based on the specific performance of the server that day, the doctrines in play, how people manage server management/mitigation, etc.
In case you want the quote:
I never claimed to know the number. No one did. What we know is that the server doesnât always perform the same, but generally that number that things start breaking tends to be around 4-5k. Some weapons and doctrines break it faster than others. You wanna say âHey CCP, It really sucked that the server couldnât handle the fight and we all got robbedâŚâ Hey, Iâm right there with you 150%.
Whatever. 11K people. Outcome is the same.
Jump = potential node crash
No jump = end game due to potential server limitation so the enemy canât be countered by anything but internal drama.
Like dude lmao. Initial post is just this.
CCP failed again cause here we are.
Canât understand why people are arguing the obvious lol

The problem with this situation being that the defenders could literally log in after DT be AFK tethered to the Keepstar just to add to server instability. There is no risk for the defender to log into a keepstar and undock on tether. Where as an aggressor has to jump into a system via a gate or cyno and await a jump tunnel where the server can load them on the other side but not load to their client causing them to be killed before they load.
We could have jumped in 5 hours before the timer, but because of spys, that just means that the defender will log in 6 hours before. This will just keep happening until everyone is logging in a 11:05 with timers at 01:00.
You can jump an entire Super/Titan fleet to a fortizar ahead of time sure. The problem with that is that with a fort you canât dock and have a tether timer. But then again you used the tactic that we came up with of bubbling any warp in.
How long would it take to use subs to defang the fighters in 90% TiDi of what? 1500 supers?
Iâm not saying this wasnât a silly decision, Iâm saying itâs not a sustainable mechanic.
I agree. That is a problem and one of the big ones that need solved. Like we were discussing earlier with, for the short term at least, trying to find a way to incentivize multi-system fighting. I wish I had the silver bullet, but I donât. Thatâs something weâre going to have to really push for.
This is why a keepstar should have been anchored beforehand, so you guys could move your supers in. PAPI has more than enough wealth amongst them to chunk a few down. Now, Iâll acknowledge that M2 Round 1 was kind of out of nowhere, but still, as a matter of course, a keepstar should have been put down in case you needed it. Hindsight being 20/20 and all that.
I also agree with you here. Itâs not sustainable, hence why CCP is doing this whole Age of scarcity thing which I âgetâ but am not happy with how theyâre doing it, and as said above, feel we REALLY need to look into solutions to de-incentivize this as the standard mode of keepstar sieging. Really, really wish I had an answer for that, and will be happy to admit that this design element that led to the game getting to this point is largely on CCP for a variety of reasons⌠while at the same time re-iterating it was the players that made the decision to âdo the thing.â
Thank you for a reasonable counter position ![]()
No matter how much nullbears go on about this, they canât ever seem to come up with a reason why other activities exist in the game, if the entire point is just to get people to PvP?