Wormhole space is a rich and expansive realm filled with all sorts of materials from salvage to gas to sleeper hull sections. In fact, roughly 1/3 of all systems in EVE are wormhole systems. There are more wormhole space systems than highsec systems, and nearly as many as there are nullsec systems. (34% wormhole space, 43% K-space null). However, despite making up such a large portion of the game, most of the materials found in wormhole space are only used in the production of T3 ships and subsystems. This has created a disparity between the abundance of these materials, and their overall usefulness within the game’s economy and the wider EVE ecosystem.
Over the years the value of wormhole space salvage and materials has gradually depreciated as supply has outpaced demand. The value of goods like melted nanoribbons have drastically crashed from their original value of 4-6 million isk down to only 200k. There is simply too much supply for the current level of demand with the materials only being used to produce the small number of T3 ships and subsystems currently ingame. As adding enough new T3 things to balance supply and demand is likely beyond the scope of an industry balance pass, I’d like to suggest that wormhole space material requirements simply be spread out among non-T3 ships and modules.
Adding wormhole space material requirements to things like Triglavian ships, T2 ships, T2 rigs, and assorted modules of various sizes would create a lot more demand for these materials and offset the supply glut currently drowning wormhole space industry potential.
This would reinvigorate wormhole space industry and make it a viable profession again. Currently, most of the value in wormhole space comes only from blue loot, which devalues low-class space and makes high-class space a blue loot farming hub. The more time that goes on without this disparity between supply and demand being corrected, the worse the problem will be. As the value of T3 salvage and gas drops lower and lower, producers are beginning to sit on it as selling it isn’t worth it. As these stockpiles increase, the problem will become harder to solve as these stockpiles will need to be worked through before values can begin to rise again.
Spreading wormhole space materials out into more parts of the industrial ecosystem is a relatively quick fix compared to adding enough T3 items, ships, and modules to make the demand commensurate with the supply, and could be done without radically changing the balance other parts of the game. It is my hope that with these changes, the industrial landscape in wormhole space will experience a new renaissance and with increased demand for these resources more people will come to call wormhole space their home, resulting in more PVP, more fun, and a healthier wormhole space ecosystem for everyone from daytrippers to large established organizations. CCPlease, make wormhole space great again.