So this will most likely receive some flak from those null-sec krabs but in the grand scheme of things to make a sandbox more enjoyable for all of its players I believe that since wormhole space is essentially more dangerous than null the rewards should be a bit more consistent for activity out there. As it stands the blue loot system from sleeper kills and the limited number of anoms for industrialists to chew away is extremely inconsistent. I will try to break this down to a third grade level so those who have never gone to WH space can understand.
With the current system in place, if you do not let be in a C5 or C6 wormhole you can average less than 100M per site in wormhole space as pertains to combat sites. Though, this is quality income for a single player or a tandem pair, any additional pilots make this inefficient compared to what a VNI afking in null could do. for those that have never ratted in wormhole space or ventured in there you live you life off of D scan and scouts, you have no local and no intel channels since you “connnecting” system is always changing and your neighbors are never the same. Catching a player doing a wormhole PVE site is a very easy kill since much of the tank/damage setups on these ships are optimized to a Min/max fit.
Mining- minus the gas mining which can be good income but it is few and far between doesn’t justify this activety as a viable source of income. Wormhole space does not spawn regenerative asteroid belts like K space so you can literally go weeks without seeing an ore anime in system and moving a fleet of miners into a neighboring system is extremely time consuming and has some of the same precautions to put in place as PVE combat sites with typically a far lower reward.
So before I get targeted and trolled I will explain what I have done for income in WH space. I have done C3 -C5 sites, solo and grouped. I have gas mined every single gas site type currently in game. I have chewed on rocks in WH space, and done the exploration ( which in WH space is absolute trash unless you can find the cherry picked pirate relic sites. Sleeper data and relive sites are an absolute waste of game data as they stand since they produce absolute junk from the cans).
So what am I suggesting. . .
In Krab space where intel channels and cyno’s and massive capital fleets are on standby to protect the endless isk faucets generated max farmed system indexs and hundreds/thousands of players can come save your…assets has caused such an isk inflation at the trade hubs and limited players who are not part of these select few corporations to table scraps of isk that it can be unappealing to want to even log in. (Don’t get me started in the rage that the 9 bottling Nyx’s that kids with guns alliance blatantly uses and I’m sure CCP will ignore it as they have done countless times in the past, but I digress…)
I strongly suggest that since the dangers are are more prevalent and safety precautions are not consistent and require added time/players to setup a watered down index system or WH TCU be implemented to incentivize the players in WH space to get out and fly their ships. The more you mine, this creates an increased anomaly spawn rate as the same with combat sites. I don’t foresee this being a major problem for the game overall as certain null sec regions have already generated more static isk than all of the game regions combined (and credit where credit is due, they have mass recruited and inflated their numbers and built such a safety web that the work is admirable) but many players who play eve don’t wish to participate in hundred and hundred/thousand on hundred fleet fights, we enjoy our small gang combat as it feels much more wholesome and the mechanics of WH space make fleet comps much more thought out. All we ask is a small piece of the pie and a way to regenerate our home systems PVE content a bit more effeciently and consistently. It gets rather discouraging when the system only spawns 1 ore belt every 2-3 weeks and some systems will have 13-15 (not shattered). Thanks for listening (if you even do) and fly safe to all the players who read this.