Hello everyone,
I’d like to start a discussion about the Cenotaph, the new Battlecruiser recently introduced to EVE Online, and its growing impact on overall game balance, especially when it comes to Dreadnoughts and FAXes.
Most players are already aware that the Cenotaph is an interesting and unique ship. We’ve seen it used effectively in PvP, including high-sec ganks, where 4–5 Cenotaphs can reliably destroy a Freighter. While the cost is higher than a classic Catalyst gank, it requires 5-6 times fewer pilots, which already makes it extremely efficient.
However, what concerns me and many others I’ve spoken with is that almost no one is openly talking about how badly Cenotaphs affect capital balance, particularly Dreadnoughts and Force Auxiliaries.
The Core Issue: Hull Damage and No Counterplay
As we all know, Dreads and FAXes are designed around extremely strong local tank, but this tank applies only to shield and armor. Hull has no meaningful local reps, and this is exactly where the Cenotaph becomes a serious problem.
The Cenotaph’s breaching mechanics allow it to completely bypass the core defensive identity of capitals.
The most commonly suggested counterplay is “just keep range”.
But this is where the design contradiction starts:
- Dreads and FAXes are slow
- They require Siege/Triage to function properly
- Siege/Triage completely immobilizes them
So in practice, “keeping range” is not an option for the ships Cenotaphs are most effective against.
Real Numbers, Real Problem
From our own testing and combat experience:
- 3–4 Cenotaphs (≈3-4B ISK total)
- Can destroy a Dreadnought in ~40 seconds
- With virtually zero risk
- And no clear, reliable counterplay
This is the key issue: risk vs reward is completely broken.
Siege / Triage Makes the Problem Worse
This issue becomes even more severe once a capital commits to Siege or Triage:
- For 5 full minutes, a Dread or FAX:
- Cannot move
- Cannot receive any remote assistance
- Is fully committed to the fight with no escape option
This is an intentional and well-understood risk of using Siege/Triage.
However, breaching pods continue to apply full, uncapped damage during this time.
So we end up in a situation where:
- A capital is hard-locked into vulnerability
- Denied all external help
- While a small number of subcapitals can freely and safely burn through its hull
This creates a one-sided interaction where commitment mechanics designed for capital-vs-capital warfare are instead exploited by subcaps with no equivalent commitment or risk.
Smartbombs Are Not a Real Solution
The only partial counter we’ve found is smartbomb spam, but this solution is deeply flawed:
- A Dread can realistically fit only one smartbomb
- To block breaching pods effectively, we had to:
- Position 4 full battleships
- Fit only smartbombs
- Use them purely as a human shield wall
Even then, once Cenotaphs started going 0m from dreads:
- Breaching pods hit the Dread almost instantly
- The pod impact happened before smartbombs could intercept
- Meaning the supposed counter fails mechanically, not just tactically
If this is intended behavior, then the counterplay simply does not exist.
Why This Is a Bad Design Direction
This situation is unhealthy for several reasons:
- Capitals lose their role identity
Dreads and FAXes are supposed to be powerful, committed battlefield assets. Right now, a handful of Battlecruisers erase them faster than many capital engagements. - No meaningful escalation required
Killing a Dread should involve capitals, supers, positioning, or real risk not a small, mobile subcap group with near-zero downside. - Encourages low-risk capital hunting
When the optimal play is “bring 3-4 Cenotaphs and delete a Dread,” something is clearly off. - Breaks strategic counterplay
If the only answer is super spam smartbomb setups that still don’t reliably work, then the mechanic itself needs revision.
Possible Adjustments
I’m not arguing that the Cenotaph should be useless - it’s a cool ship with an interesting role. But some limits are needed, especially versus capitals. For example:
- Reduce or cap breaching damage against capital hull
- Allow capital resistances to apply to breaching pods
- Introduce diminishing returns when multiple Cenotaphs focus one capital
Additionally, we are still testing this, but there’s a strong possibility that Cenotaphs can destroy a Rorqual during an active P.A.N.I.C. module, which, if confirmed,would be extremely concerning.
Closing Thoughts
This post isn’t meant as a rant, but as a genuine balance concern shared by many players I’ve spoken with and surveyed. The Cenotaph in its current state feels like a hard counter to capitals without requiring capital-level commitment, and that’s not a healthy place for the game to be.
I’d really like to hear thoughts from other players especially capital pilots and hopefully see CCP take a closer look at this interaction.
Fly safe,
o7