I’m a Goonswarm Federation Director and FC
I’ll attempt to keep my Eve story short for all of our sakes but it’s a long one. I started properly playing Eve in 2015 joining when a grand strategy YouTuber I watched at the time attempted to put a corp together. After war going to war with the highsec mercs for several weeks using 200+ man frigate fleets to fight t3cs. The YouTuber eventually gave up on Eve finding himself overworked running such a large organization. What was left of this organization was reformed into Rabble Inc. and later Rabble Alliance. While in Rabble we decided to try living in just about every type of space possible. We fought Russians over moons in Molden Heath, living in a c4 wormhole, waging a Poco war in highsec with Eve uni and even taking sov in delve also later querious during the casino war. Eventually, I left rabble and joined GSF at an invite from a friend and learned to FC large-scale fleets. I have been falling upwards from there.
It’s safe to say my biggest area of expertise for space is nullsec but, I have been off and on flying in pochven since people were still using the cruise praxis that said I am no stranger to lowsec and highsec fight mechanics. Some bullet points would be
- Capital and Subcapital FCing as well as running a blops umbrella ( If you died to a large marshal drop in delve the past 2+ years sorry that’s likely my fault)
- Fleet doctrines and fittings ( I recently took over the GSF fitting team that designs our doctrines)
- Large scale Multiboxing ( I regularly run 10+ accounts)
I’m running for CSM19 in hopes to some diversity and skill back to the fleet doctrines we fly while I also hope to lower the barrier of entry for new nullsec groups.
Some of the major goals I have even if they don’t all come through are
2 Types of Jump bridge
Currently, all we have are the Ansiblex these are honestly overpowered in their current form. While the new ice costs somewhat limit them I don’t think it’s enough. My goal would be to continue to have fatigueless Ansiblex but greatly increase their running costs allowing vulnerable and limited superhighways. This would be matched with a cheaper jump bridge that has jump fatigue allowing basic travel inside regions using the fatigue reduction on haulers and shuttles.
Armor Vs Shield Balance
Outside of lowsec armor ships see very little use in fleet combat there are a few reasons for this but a big one is that for the most part shield is just better.
Shield ships have reps that land at the beginning of their cycle and have higher damage due to having extra lowslots are generally faster as well as the majority of all range bonuses being in the Caldari line of ships.
Armor ships in contrast are supposed to be able to make up for these by having higher ehp and utility mids. Sadly they don’t since armor reps land at the end of their cycles the 20-40% ehp advantage armor ships can have in some cases is completely negated by just getting hit twice before the reps land. Those utility mids the armor ships have are rather limited when you consider you need to spend them to increase your range to match the shield ships that are faster than you.
I could talk on this for hours I have it’s part of the reason the current GSF CSM members told me to run or maybe they just wanted me to be quiet.
Dread Balance
This likely isn’t what you think it’s going to be and it actually by extension is some titan balance.
First, is range balancing for T2 ammos for those that aren’t old as dirt capital guns were originally only T1 and there was no T2 ammo for them. This has led to some let’s call them “interesting” facts like that tremor on a Naglfar can shoot further than the 300km lock range cap of non-carriers without any tracking enhancers or tracking computers.
The second part of this is dread tracking many dreads can track subcaps like battleships without assistance using their anti-capital guns. While this is bad on its own the Phoenix Navy Issue allows this to be taken to extreme levels. Likely added as a bonus meant to encourage HAW use the target paint bonus on the PNI with its 5 lowslots is allowing for a high HP bonused paint platform that can still receive reps. This allows all the gun-based dreadnoughts to quickly kill battleships and most battlecruiser fleets.
T1 VS T2 VS Faction Balance
Back when I started playing Eve there was a lot of diversity you saw Caracal fleets, Svipul fleets, Canes, Maelstroms, Cerbs, etc. Today you would be lucky to see a T3D fleet, T1 cruisers are completely outclassed by their faction counterparts and the battleship hp buffs have negated much of the ability for hacs and battlecruisers to punch up. There has been major power creep over the years leading to heavier and heavier doctrines and using the flavor of the month.
There is a lot more things I would like to list here but I would like to keep this post somewhat readable
I have a lot of experience in eve playing for 9 years non stop and I’m happy to hear from people in any area of space especially those outside of nullsec. Just be ready for me to talk for hours if you wanna talk about your fleet doctrines.
My discord is zintageenaka for DMs