Change is coming

Not exactly the same thing, but goes in the same direction: What we need is more tools not a wardec mini-game. A proposal for the expansion of the contract system - #27 by Max_Deveron

The main difference is that I don’t couple this to the wardec system.

I think a real change comes in two parts that don’t necessarily have to touch the wardec mechanic itself:

  • More tools for both sides. Tools for the hunter to find targets and tools for the hunted to hide and cover their tracks. Maybe something like watchlists combined with locators, but bound to a wardec or contract and the ability for the hunted to influence or distort the results.
  • A extended contract system which I described a possible version in the linked thread. This should be as free form as possible to allow it’s use outside of wardecs as well and should use as much metrics as possible hopefully in a way that doesn’t make this into a intel tool (maybe with massive delay or something, based on the metrics used).

In the end the goal should be to make this into an interesting game mechanic again and not the trade lane camp fest it currently is. To just nerf it more and more and cut it even more pieces of it out will never make this a healthy play stile anymore, but I fear that is what we will see in the end, a ugly quick-fix with the intent to force a certain behavior or remove one.

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