Like the title says. Increase site value slightly to compensate for the active players. Dropped effects volume should be low but still an amount that would eventually require an actual hauler (not a sub2 inty sry) to move large amounts.
more null to empire interaction to receive pay
more null/ls/hs haulers in flight
less afk farming/more difficult botting
more player input means less afks^
more player input means less attention to local^
less consistency/more variety
less time spent aligned/more risk
activity encouraged and rewarded
more variety to pve fits due to more ship stats being valuable
And stay there while it tractors? Are you aware of how long they take and how many wrecks are generated? Also this is amazing because if they drop one and keep farming people can come snatch them and get nice killmails.
If people are chaining havens n sanctum they can’t just dock up without penalty anymore when someone comes in X amount of mtus are still pulling and need to be defended or they will be stolen.
Atm it isn’t worth the fucks for the attacker because the salvage is really mediocre. If bounties became effects or tags it would be a different story since I doubt just one mtu would be operational at once.
No, but you can jump directly between safe stations until you reach lowsec adjacent to highsec and then warp directly to the gate into highsec. It’s virtually impossible to kill a jump freighter outside of highsec unless the pilot is flying drunk. And of course in highsec the only threat is suicide ganks, which are easily avoided by keeping the total cargo value low enough that a gank is not profitable. At no point is there any meaningful risk involved.
Then we can make the npc buyers deep in high sec. Also if we’re talking botter tags (which I said cargo space of these tags would require hauling) means you can’t just not carry much value or it will take longer than the ratting itself to get the payout.
Look I’m not saying like the idea is perfect as it is but I feel like every little thing is being nitpicked and no one has any hope of botting being crushed by demanding more player input…
Also the scale of these things would be quite large if I was allowed to make up numbers I’d say 1000m3 for 100mil of tags. For any normal player yeah that’s nothing but to a botting coalition that is going to add up effort very quickly and possibly even discourage it. At the very least their payout will have a chance to be compromised.
Also even if it was easy to transport at least catching bots in the act would have a satisfying and rewarding benefit for someone who finds them and steals their MTUs and takes the tags for themselves.
Uh, no, that’s not “nothing” at all. 100 mil of tags is a tiny amount of value, even a casual PvE player is going to accumulate much more than that. Now you need a jump freighter to even consider farming, and you’re going to spend more time dealing with logistics of moving tags than doing real content.
Then we can make the npc buyers deep in high sec.
This does nothing. Highsec hauling is effectively 100% safe regardless of length, as long as you keep your total cargo value down to safe levels. All you’re doing is making the process take far longer for everyone, not just the botters.