Chaos Era Continues - Cyno Update

Ok, CCP, seriously, you’re not wrong, Cynos are a problem, I’ve proposed in the past other ways to deal with these, this is, at best ham-fisted, at worst, a disgusting ploy to sell injectors. Look at things like distance-based time to jump, or using the cyno ship to fuel the jump instead of the thing with the jump drive as alternatives that provide meaningful counterplay (Keeping a cyno on field longer for longer range support and making it so that large jump-ing can only be handled by DSTs and the like).

What on earth are you doing here? I can fly those ships, and this seems silly and pointless. Big groups can have plenty of these people, but in smaller groups you’re already clawing to get a newbro into a cyno and teach them to use it right, let alone having to sacrfice between 10% and 20% of the strength you can field as now capital pilots will instead end up being the ones lighting the cynos.

Edit: I wrote a better way: A real fix for Cynos and Jumping

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