Please CCP devs do not do this change. It will prohibit capital movement and the hi-end battles will come to an end. What about the thousands of pilots who trained months and years for capitals? FAX, Rorquals and Supers all take months to get into and years to fully master. How come you are catering to players who train into cloaked ships in few weeks and then come in to disturb long standing players and the defender has no intel, no defence and no way to survive. You are killing the game please stop this before it is too late and most people had stopped playing EVE Online. Save the game do not kill it!
tank a nereus. add scram web. when idiots in ignoitton try to pop your cyno in a thrasher, now they get popped by station guns before they can pop ya and warp off⌠or⌠they have to use a ship that can tank station guns, adding a bit more risk than a 2m thrasher???
Oh so now all the pilots that invested time and money into covert options as previously required as per the projected update are just screwed?
So you provided an affordable option, whereâs the expensive one? If we want to invest both skills and isk for covert cyno options for a JF pilot⌠why is this being taken away (besides incessant whining that hunters need to see the cyno to kill a JF?)
Horrible backtracking and more bending over backwards for a extremely loud players that donât want their playstyle changed, but screw everyone elses.
You wanted to take away normal cynos? Alright. Now you want to give them back, but take away what you promised? Sod off. Why canât we have all three options on the table? What are you afraid of, reddit posters?
To be fair, the original post absolutely had hedged on the JF-covert cyno feature, so Iâm not really sure why anyone thought that was set in stone.
Clownshoe best shoe.
Right! So instead of risking a 40M ISK Cheetah hull that needed 60d to train, itâs a 170M ISK hull that takes only 30d to train into. Still not enough training time, but now itâs only 4x the cost! YAAAAY!
Seriously, nobodyâs going to use a Blockade Runner to light a non-covert cyno. Itâs basically screaming âCOME KILL A LIGHTLY-TANKED T2 HULL PLEASE!â Theyâre gonna use normal industrials.
You asked what the T2 ones can be used for. You can still use a clownshoe cyno, or an empty industrial for next to no cost.
No, I said I was leaving the stats there so people could ponder using a non-covert cyno to lock their BR in place and vulnerable for 10m at a shot.
DSTs? DST use is easy: light it on the keepstar for freight services and so miners can use JFs to haul their crap to market.
One does not simply quit playing Eve OnlineâŚ
NOPE.
Your shitty forum lacks the dislike button so you get this.
What are you looking for, @CCP_Rise? What does CCP want from the null sec alliances? You guys are now losing players because (as far as I can figure) because the blackout and cyno changes were horribly planned. What I feel you guys are trying to do is removing features that you do not like, simply to try and stir up game play. You will likely not get the fight escalations you seem so desperate for.
CCP Hilmar and previous devs have changed so much within the game without thinking of the outcome. This has happened with almost every single patch. It used to be that CCP would appear in channels and do Q&Aâs for players in those channels. While you will not make everyone happy, you are also making decisions and changes based on what YOU want to see. CCP seems to think they know best for the players and the game, yet time and time again they have been proven to not know.
In truth, if they actually listened to feedback and didnât just look for the highest octvates⌠it wouldnât be an issue.
I think you give them too much credit.
Iâm not sure what your complaint is here, then.
You complain that a T2 industrial is too expensive to use with a regular cyno. So use a T1.
You complain that the training time for a T2 industrial is longer than it is for a covops. So use a T1 industrial.
You complain that lighting a cyno on a T2 industrial is suicide, so why bother. You can light a cyno on one now and itâs still âsuicidalâ. Nothing will change there.
Theyâve given everyone a much cheaper option to use and you arenât forced to use the expensive ships. Whatâs the issue then?
SoâŚhave you considered allowing industrials (i.e. any ship that gets the standard industrial 90% reduction to jump fatigue) to be bridged to this new Industrial Cyno? Or is only allowing jump freighters to jump to them the only thing on the table? I feel like that would have much less of an impact on logistics overall while still going to the effects you want on combat drops / power projection.
I meanâŚitâs a messy solution, but youâre already messing things up so why not do it all at once?
- Introducing a new type of Cyno, the Industrial Cynosural Field
- Industrial Cynosural Field Generators can be fit by Tech I Industrial Ships, Blockade Runners, and Deep Space Transports
- Industrial Cynosural Field Beacons can be jumped to by Jump Freighters
Update August 26 : We have received an enormous amount of feedback on this change and have decided to make some adjustments to address the biggest issues we see by adding a 3rd type of cyno that can be fit to tech I industrials and used by Jump Freighters. This will solve the most important issue raised which was that cyno vigils would be impossible with the steep skill and ISK requirements associated with Recons and Black Ops. Now Industrials will offer a very affordable option with a cyno that appears in overview and on the map. We are very glad to preserve this tradition and appreciate the community emphasis on doing so.
Note: this means that Jump Freighters will not be able to jump to covert cynos as we originally planned. This is an alternative solution, not an additional one.
After spending a MONTH training up a cynoalt on all accounts in the past, Iâm just about to finish ANOTHER month to get them to Cyno V for JFs, so they at least wouldnât become completely useless. And to be trained/prepared in time for the change, I used up MILLIONS of saved SP. And after buying a bunch of Covert cyno mods and refitting all ships⌠And now this. A new module, not yet available, with even LESS skill requirements than before. Are you EFFING kidding me?!
Thank you for completely ignoring all the requests for tankier cyno ships for supercapital fights!
Complaint? I think you horribly misunderstand me. I have absolutely no complaint about this module that I will never use. What I have is an observation: The ability to put this thing on a Blockade Runner is utterly superfluous, and anyone who ever does will almost certainly have shown themselves to be a complete and utter moron. There is all of one possible use I can come up with that makes that scenario viable, and thatâs an incredibly niche use.
My complain that CCP publish info and short notice pushing ppl to do something just to change direction change after a few days that makes all effort of prep redundant/waste.
hail all lowsec lowskilled they can kill nereus instead of velator⌠they will enjoy it and I donât mind.
T2 indy usage for industrial cyno seems to me bad dream, considering 5mins cyno time. But donât mind either⌠just useless.
So then, youâre going to take the Cyno 5 skills back that I trained, and replace all the skill points I used , right?
Itâs always about the easy frags, eh?