Cherry pickers

Dunno if this is the platform to make suggestions, but how would you feel about an in game feature that would show who hacked a data or relic site without completing it? (cherry picking).

I know that this topic causes a lot of hot blood amongst the community of data and relic hackers. Nothing more annoying than landing on a site, and seeing one or two empty containers. I’m pretty sure I’d be able to rallye people to go and hunt a cherry picker if we only knew who it was. It would also allow us to counter the ‘who? Me’? (bats his lashes) discussions.

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This is the one suggestion against cherry pickers that I can agree with, good idea!

We can already tell the owner of wrecks or containers elsewhere in space, who not also add the name to hacked exploration cans?

I’d love to chase and set up traps for cherry pickers if I knew who to chase, but usually we don’t know.

Best place for player suggestions is another subforum though:

Or the big forum thread of small QoL changes in that section. I think this idea would fit well there.

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Firmly against having your identification left behind for any reason. You either catch ‘em red handed or you don’t catch them.

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merged duplicate topics together.

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What good would it do you? All you could do is send them a sternly worded mail that they’ll laugh at you about.

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If you know who is cherry picking you can spend time to catch them and kill them.

A cherry picker triggered me to get my first solo PvP kill back in the day, rocket bomber versus instawarp exploceptor. Was fun!

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At first look this appears interesting idea.

We could use a Freelancer job, to bring the capsuler’s corpse.

Which would prompt them to use Cherrypicker alts.

Which the forces the white knights to turn to the dark arts of surveillance,

Then counterespionage, …

Will it never end?

one would hope not

m

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My usual question is always how can it be abused? Next is if in hs, what could you actually do about it once you know who the perp is?

You should be doing that for everyone anyway, to protect the sites in your nullsec pocket. You don’t need to know which scanning neut is doing it in order to target them all. This would be the most useless information.

You couldn’t do anything about it in HS, that’s why I mentioned sending them a sternly worded mail. You don’t need any reason to pop any neutral scanner you can manage to catch anywhere else.

Who honestly cares about cherry pickers anymore if you got boatloads of worthless sites to run? My current constellation of activity has nearly 70 signatures and 80% of them are crap thanks to the sig spam. By the time you find a cherry picked site, most other will have dispawned and respawned already.

No need to ‘protect’ sites, there’s plenty of those and they will respawn.

What I want is to spend extra time and attention to kill the few who use cargo scanners to waste time of others.

Knowing who is cherry picking would help with that.

If there are plenty of sites, why do you even care if someone cherry picks?

Again, knowing who it is provides you with nothing of value. You either can’t do anything to them, or it’s utterly irrelevant information because you don’t need another reason to go after them other than they’re there.

Because stumbling upon a cherry picked site is a waste of time.

I’d rather spend that wasted time killing cherry pickers! It’s more fun. Not everything is about earning ISK.

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You said there’s plenty of sites, so just go on to the next one, right?

You don’t need a name to kill them when you’re supposed to be doing that to everyone.

Clearly, it is all about earning ISK. The only reason for this idea would be to scare people away from your sites. Let me repeat this, because you Can’t Understand Normal Thinking, the only reason you need to shoot someone in this game is because they are there. If you have the ability to catch a prober, then do it; you don’t need to wait for them to cherry pick a site.

If you want to know who is cherry picking the cans in your space, you figure it out yourself.

While it’s true that ‘they are there’ is enough of a reason to kill anyone, it is not enough of a reason for me to spend a lot of extra time to set up a trap, research fits and check current locations of someone.

It would be if I knew someone was a regular cherry picker.

By the time you get to the site and see it’s been cherry picked you already wasted time scanning that site. And the cherry picker’s other trash sites are likely still around, ready to waste even more of your time if you continue scanning there.

What makes you think it’s all about earning ISK when I say that ‘not everything is about earning ISK.’?

A big reason for me to play this game is fun, not ISK. ISK is secondary, means to an end, a way to fund my fun. And when it comes to killing cherry pickers, that’s fun and worth plenty of missed ISK for me.

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Have you tried paying attention? If they’re a regular when you’re logged on, then you should be able to figure out who it is if you’ve got even the most basic reasoning ability. If they’re doing it when you’re not logged on, too bad. It’s not like an MTU or Mobile Depot that you own; you don’t deserve any knowledge of what happens when you’re not there to observe it personally.

Oh I’m certainly not claiming I deserve that knowledge.

But it would be useful knowledge nonetheless. Might create more content.

Also it’s not very much different than the knowledge of people ratting in a site or mining in a belt, as these players too leave their names behind on wrecks they create. It’s a sign of ‘player X was just here’ that attentive players can use.

Just like the suggestion of seeing who just cherry picked a site you can already see who just was mining that belt or who just warped away from a site, even if they logged out to hide right before you entered system.

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If you’re at a point in the game where you know enough to know what to cherry pick, you’re a more interesting target than just the avg noob trying to learn the game. I like the idea of someone actually trying to come after me for a change instead of the other way around.