Currently, the biggest problem I see is that the final timer is too short, especially considering that the defender can choose both the day and the time zone that the Citadel will have it’s 4h final timer in.
I’m luckily not involved in Sov warfare (because I enjoy PVP, not weaponized boredom) but we often shoot up a few Citadels somewhere to provoke a fight and even we, as a fairly small entity, fighting fairly small entities have had the problem that all of the enemies Citadels will be entering their final timer during the same 4h window (usually during a bad time zone for us).
We’ve actually had to skip destroying undefended citadels during their final timer, simply because the combination of logistics, jump fatigue and distance has prevented us from being at multiple places within those 4h.
I can’t even imagine how much it would suck to be trying to evict a huge alliance that has literally hundreds of Citadels that will all enter their final timers during the same 4h on a Wednesday at 3:30 in the morning.
Realistically, the attacker will not be able to destroy more then a few Citadels per final timer window and since the final timers are only once per week, this means that evicting an entity like Goons would take literally years. And nothing is stopping them from simply spamming even more Citadels.
In short: Citadels stack the deck too strongly in favor of the defender. Yes, the defender should get a realistic chance to rally a defense but the current mechanics basically allow large entities (and even small/mid-sized ones) to basically “time zone tank” way too well.
Personally, with Asset Safety (which I find very weak and un-EVE-like to begin with) I think Citadels should be pretty easy to destroy. I thought that was exactly the idea of Asset Safety - that a Citadel can die without totally screwing people that have all their assets there.
What we currently have is Asset Safety to prevent asset loss on the side of the defenders and Citadel mechanics that are stacked in favor of the defenders.
So in conclusion: either remove Assets Safety (or only grant it in Highsec) or make Citadels way easier to kill by giving the defenders a choice between choosing the weekday of the final timer or the time zone of the final timer, but not both.
And an even better idea (though it’s not originally my idea) is to give the owner of a Citadel a choice:
Either
- you can have Asset Safety but you can’t choose the exact weekday + exact time zone of your final timer
or
- You deactivate Asset Safety but can choose more exactly on what day and what time zone your final timer should be