storytime:
i have some experience with civilian weapons due to the tutorials and that stuff. and i’ve used civilian launchers on ventures or haulers to get rid of those pesky rats in some basic missions. the other day i saw a clip from a twitch stream where someone found a CLML Merlin, which must have been a hilarious fight.
so i was travelling home today and had a sudden thought. like “hey, why not going full Khanid with the Punisher?” so i went and started Pyfa warrioring.
[Punisher, "Poorman's Vengeance"]
Damage Control II
400mm Rolled Tungsten Compact Plates
Adaptive Nano Plating II
Adaptive Nano Plating II
Nanofiber Internal Structure II
1MN Monopropellant Enduring Afterburner
Fleeting Compact Stasis Webifier
Civilian Light Missile Launcher, Caldari Navy Inferno Light Missile
Civilian Light Missile Launcher, Caldari Navy Inferno Light Missile
Civilian Light Missile Launcher, Caldari Navy Inferno Light Missile
Civilian Light Missile Launcher, Caldari Navy Inferno Light Missile
Small Warhead Calefaction Catalyst I
Small Warhead Calefaction Catalyst I
[Empty Rig slot]
(it seems you can also go with typical kiting setup with MWD + Warp Disruptor, just have to sacrifice the nano for a Co-Processor)
the sad part:
well turns out that Civilian Light Missile Launchers dont seem to get bonused from player skills or modules or rigs. the missile rigs apply to the missiles so there’s an increment in DPS but you cant use BCUs to improve the damage and RoF because the launchers dont get bonused at all.
so, the questions for discussion are. is there a reason on why these modules dont scale with player’s skill or other modules and rigs that apply to their regular variations? would be too gamebreaking to ask if they could get actually bonused?
im gonna close the OP with those two. thanks for watching.