Client lags and then crashes

I haven’t been very active lately so it’s hard to say if this is something that is happening in general, or just in the context of the big KS fight today, but I routinely had client-side crashes wherein everything was basically chugging along fine (15-20fps, no significant issues) and, suddenly, all models vanish, frame rate drops to below one per second, and the client stops responding entirely shortly after that.

Anecdotally, this seemed to happen in conjunction with ship explosions, but given the rate of those, that could easily be coincidental. Crashes occurred in both full potato mode (I think gun effects were the only thing I left on for targeting out-of-fleet targets as a FAX) and with settings on high.

Anyone else experienced this?

It’s a new feature. Embrace it.

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