Collision Physics is absolutly necessary for a hardcore game like EvE

For sure. What I’d really like to see is CCP licensing the Infinity battlescape engine for a companion game that lives on the same server. It would provide everything the OP is asking for, but in a limited scope (probably behind a player limited acceleration gate - or similar mechanic) so you don’t have the issues of server / client meltage.

Imagine carrier’s getting the role to create a deadspace pocket which would effectively create a valkyrie match.

I personally believe a large reason why those other games weren’t successful in the long run is due to them not being tied into the larger game universe. I’m guessing CCP is thinking the same thing, since the new shooter is supposed to feature more mmo elements. (I’m hoping for an eve themed destiny.)

I agree the combat mechanics are deep in the ways that you described them.
I don’t think the LoS physics works well. Not anymore in a modern physics engine era.

I don’t think that the game would fundamentally change with Line of Sight. It wouldn’t morph into an FPS, although I love the concept of mixing small scale FPS frigate combat (frigates are made for it) in with large scale battlefield slower mouse controlled ships mixing it up, it sounds fantastically grand. It would still be target lock on / turret tracking…just without the basic avenue of distance and range dictating line of sight, adding the additional layer of up/down/side instead of just near/far.

It would be like going from 2D to 3D, a ground breaking leap to make.
Its a huge risk though, it could alienate all the old players (as so many players here have stated ADAMANTLY), and draw in zero new players, so ideally why take the risk as a corporation?
But how many old players are still playing?

It is a huge risk indeed.

I know one other MMO that attempted a similar thing, to rewrite the core combat mechanics of the game.

RuneScape really alienated a large part of the playerbase with their ‘Evolution of Combat’ back in 2012 that was an attempt to move from an old ‘outdated’ combat system to a more dynamic one with abilities matching other MMOs of the time.

The popularity of the game dwindled, and was only saved by introducing an old version of the game ‘Old School Runescape’, or OSRS, which went on to become more popular than the main game.

Don’t try to fix what isn’t broken.

Just play elite dangerous

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Orange cockpit lights…endless endless neon orange cockpit lights…orange controls…orange heads up display…orange…you glad I didn’t say banana?
On a side note manually rotating with and landing inside of a rotating station to put more mining nodes on a ship by removing the auto landing device was one of the coolest, most rewarding things I have done in a space game.
I remember the community found a triple diamond hot spot in one of the planets rings that was just amazingly fun to mine. Travel in Elite was excellent, mining was really cool.

The crafting was non existent, so you mined these cool resources…then just sold it to NPC’s as vendor trash. That felt terrible and unrewarding. The PvE missions were terrible, taxi, delivery, market trading was rotten. All of the PvE activities were pretty dismal aside from exploring and mining. The energy scoops by flying close to the sun was really fun.
The ships were unique and fun to pilot.

The combat was pretty crappy, but the mining was ridiculously good. They spent 10x more energy making mining great than on combat. You could literally position charges on a rock and blow it open after doing mapping readings on it. it was so so cool.

The exploration seemed endless. I played it a few years back but was turned off by the combat too much. And the PvP was abhorrent (I know I know, git gud). Shame, that game seemed to have massive potential, they tried to add in first person shooting ground combat, but it was janky and lacking even the most basics of a shooter. I applaud them for trying, but it was not a good attempt.
Not sure how it is now, but somehow I doubt it’s that great.

IMO one of the best parts of eve is the crazy detailed crafting and the galactic economy. It’s far and above one of the best and rewarding game crafting mechanics I have ever encountered. I can go out, mine ore, refine it into minerals, work on improving a blueprint, copy it, research it, craft it myself, or just sell the improved blueprint to other players, sell a blueprint copy to other players, sell the ore to other players, sell the minerals to other players, or sell/use the finished product, or just try to turn the blueprint into a tech 2 variant and do it all over again. It’s very very rewarding and engaging. The act of physically mining itself in high sec is…lacking…but the payoff from it isn’t.

My one and only complaint/suggestion that I have for crafting is, when you use a mutaplasmids thing on a module, it adds your name to the item as the person thar “Crafted” it. I want to see that feature used by the name of the person who built my ship on the info tab, I want to see the person who manufactured my Tech 2 modules name at the top of the item. It would be cool to add the option when building to add your characters name onto something they crafted.
There is a sense of pride in having your name on something, someone seeing you as the crafter, some fame and notoriety to go along with it.

In fact so far in EvE I think that I have only encountered one single type of vendor trash. Overseers possessions. Everything else is player made, player found, player bought, player sold (except for general skill books).

I am eager to log into EvE and play it just as much as I am to read about it. I spent more hours reading about old wars and history of EvE than playing today lol!

Elite Dangerous just doesn’t have that appeal after the first time docking/undocking.

I wonder how many people here have actually tried making a physics engine for a game in a nullo environment lol

How about fixing the clunky module activations? When a target dies the weapons are locked for a second and if you want to switch for example crystals there is this delay you have to deal with, the flow gos like htis → deactivate the weapon → wait for its cooldown to finish → wait for 1 second more because the module is locked for some reason → then right click and chose crystal. Its feels clunky. So some sort of action queue would be helpful. Not collision physics imo, it seems like hype imo and probably wont make the game any more interesting than walking in stations did. There are other things that can make the game better that doesent necesarily have this amazing marketing component. Something simple like just making using drones more streamlined, or streamlining the activation of modules like i just mentionend. One by one, smaller things like this and you dont even need a marketing department. The quality of the game will go up and players will notice and begin talking about it and playing it. And suddenly the player count is rising again. But forget about it. Not gonna happen. CCP probably already have this next big new thing planned that they can get some marketing hype out of but doesent really add any substance. Calling it now.

You have no idea about server ticks do you.

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I imagine EVE online is not the only game that has server ticks. But it feels the most clunky to use. And dont tell me its an old game because games of the same age feel better to use. And dont give us these excuses with server ticks. Just stop making excuses

No one’s making excuses, only thing that’s happening here is self righteous entitled consumerism.

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Eve actually launched with collision for things like missiles. It basically rendered an entire faction’s worth of ships completely unusable in PvP. It was removed and the game improved.

Simulation is less important than game mechanics.

Edit: also torpedos could get stuck orbiting frigates and torpedos also did their maximum damage to any and all targets they hit.

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