The only real issue I have with this concept is the cost in performance (people have mentioned the 20 year old code already,) and the issue with concord.
The performance issue will be solved in time as new tech becomes available and the old code is replaced with better performing software.
The highsec issue could be worked around by allowing anyone within the fleet of the owner of a mission site to attack any players within a certain distance of that mission beacon without penalty (including no limited pvp flag.) A similar tactic could be taken for war decs. Free fire around corporation stations, but if you attack things in other locations, such as the jita undock, you’re taking risks with your life.
Of course, this would also make things like incursion systems, ded pockets, and cosmic signatures effectively pvp zones. So you wont get support for this “feature” from the people who engage with these activities in highsec.
Likely the easiest thing to do for highsec, would be to just turn collision off. Make up some lore bs about entropic phasing preventing collision damage from unintended targets and then disable smartbombs in highsec as well.
As for the other issues brought forward, such as:
Instead of focusing on shooting the enemies you would have to focus on not shooting your allies.
This is just a pure win to me. Not only does it make the experience more engaging, it will encourage the fights to spread out more. Personally, I would also add ship collision damage to the mix (outside of highsec, or at least outside of highsec station radius) in order to encourage people to fly their own ships instead of anchoring up.
In PVE it make it more likely to shoot triggers and pull the wrong waves.
This is also not a serious problem. PVE is already far to formulaic, so anything that can add some dynamic randomness to the mix is a good thing in my book.
Or accidentally shoot your own wrecks and loose your loot or a mission critical item.
Get gud?
Because no matter how good you position your ship - your guns track and cycle on their own,
You can actually manually fire your guns. It usually lowers your dps, however people who pvp with high alpha, low tracking, long cool-down guns will use this method to get the most out of their ship.
your missiles will fly their own path to targets… And then there are the ‘smart’ AI control of your drones in Eve, hehe.
I would just chalk these up to being downsides of that sort of weapon system.
It would complicate area of affect modules and weapons. Do objects/ships that are in the way block boosts? (for that matter will it block remote repairs?) What about stealth bombers with bombs? I wonder how complicated the bomb and smartbomb blast geometry and damage calculation will get.
Yes. The ideal for this sort of idea would be to be able to block damage by having an object between the weapon and the “target.” Obviously that would be resource intensive, but in order for the concept to be a realistic possibility of implementation, we would have to assume the hardware and software were available for the concept to come to fruition.