New player here. I understand the game engine is older than some of the players in the game, that being said I really think finding a way to add in game physics should be a huge priority for a EvE 2 or an advanced update and here’s why, coming from a new player point of view.
Going into my second week and a recent Omega subscription enjoyer my new player view is that the in game physics engine does not fit with this game in any way whatsoever.
What I mean by that is that EvE can be most unforgiving, brutal, punishing for making seemingly small mistakes, coming in at the slightly wrong angle, orbiting at the wrong distance, wrong velocity, forgetting a module is running drains your cap, wrong fit, wrong defense, wrong offense, wrong gate jumped into, wrong amount of value hauled, wrong decimal place added, wrong contract scam read, wrong undock button press…except for the physics engine.
The game physics collision engine is like Disney levels. It makes no sense, I understand 20 years ago it was probably hard to code for the F R E S H game launch with little to no capitol going towards that level of coding, but now? It’s been 20 years, where did all the subscription money go towards?
It’s 2023, we have AI robots writing and coding for us, Amazon delivers my special adult lubricants to my front door less than an hour after I press “buy”. I mean…whats the problem here?
EvE has no competition so the innovation stagnates?
Why is the game physics engine so horrible and outdated? The subscription costs don’t reflect the 20 year old physics engine. It’s one of the highest subscription costs for any MMO.
Yet the “hardcore” game engine (where I repeatedly see the term HTFU used while searching online) weapons shoot right through objects including stations, other ships, space objects, asteroids, debris, there is no option to use strategy with cover/concealment and line of sight. You cant use other ships as cover/concealment, you cant use asteroids, stations, planets, moons, suns, you cant hide a fleet in an asteroid field, or behind the far side of a dark moon, you cant crash into objects no matter your speed to mass ratio, you just magically bounce right off everything lol.
There is literally no line of sight that you can break?!?!?
There’s nothing exciting or hardcore about space bumper cars and non existent collision physics. That’s like a bad Motorola cell phone game levels of psychics coding. Something I would expect from a third world knockoff called “Adam Online” Juto 5-5. I understand 20 years ago, but now? There should be no excuse for this aside from “Its hard and costly to do”.
It feels really really bad for a game that is so hardcore in nearly every other area. Its way too forgiving and offers very little punishment aside from getting hung up on an objects bounce range, and not the actual object itself and just weebling and wobbling back and forth.
Like I said I understand it would take a brand new game engine not just updating the old one, tons of coding, $$$ and might not even be possible given how complex the game already is, but it just feels 100% completely out of place in this type of game.
Feels bad man.
“Its hazards are hostile to us all. Its conquest deserves the best of all mankind, and its opportunity for peaceful cooperation many never come again. But why, some say, the moon? Why choose this as our goal? And they may well ask why climb the highest mountain? Why, 35 years ago, fly the Atlantic? Why does Rice play Texas?”
“We choose to go to the moon. We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too.”
Come Home Physics Collision Man