So I had a thought about regarding the realism of Eve. My first question is why can my missles fly through structures or other ships that are not targets? Why does my ship bounce off asteroids but fly through planets? Has the idea of line of sight been discussed before? I think it would add a new challenge to PvP.
Another thought I had is the concept of a bridge view for ships. It’s basically a first person view but overlooking your ship from the bridge. For example the Orca bridge seems to be further aft than the first person camera suggests and therefore in the first person view the forward section of the ship would be visible. I don’t know, just tossing it out there for consideration.
The computation complexity would likely kill the servers. EvE is not a space flight simulation … and because of that we can have thousands of players in one system fighting.
There are other games made to scratch the itch you’re talking about. EVE isn’t that game. Also, those other games don’t tend to stick around very long, so maybe the itch you’re talking about isn’t what people really want.
Why it is valid in the present physics engine I understand.
I don’t see why you are sorry about anything.
It is just something you have to do because of the current in game physics.
…But the physics should not operate the way it does and should be a simple fix.
or virtually no damage… assuming you have the mass and acceleration to overcome the stabilization compensation thrusters of the ship you are impacting to move it in any meaningful way to begin with.
That can be added in a later patch after people get used to the fact they could blow themselves up by flying at max velocity straight into a ship significantly larger than themselves and/or kamikaze tactics into ships not so much larger than themselves or ramming smaller ships.
I’m all for adding more physics, but tiny steps… We don’t want to scare people with reality (too) much too fast.
and it will let the dev’s get a feel for it’s effects on the server as well.