I’m not putting this in “PVP” since I’m not discussing how the game actually functions and it’s not “suggestions” since this was a thought exercise and I’m not actually suggesting this is how the game should be. So… “General discussion” it is?
So what if they all had a -70% PG and CPU requirement for 10 NM and 1 NM Afterburners, a +200% overheating bonus to propulsion device (instead of the default + 50%, and since the role bonus is +100%, I guess that’s +150% in the real gam? I’ve never flown an interceptor to be honest). Overloading an 1 NM AB would have a -70% cap use and overloading a 10 NM increases duration by +200%. The third movement bonus would be “reduced effect of speed reduction when AB or MWD is active.” So the first web on you counts for 100%. The next counts for 86.0% like normal stacking. The third counts for 57.1%. But the 4th and beyond has no effect. All combat interceptors gain a 10mm frigate bay with the “bonus” of “-90% HP and tracking for light drones.” And then let you put them in frigate escape bays. Black ops can contain any combat interceptor while those that use ladar sensors can put in a Crusader, those that use gravimetric sensors can use Raptors, those that use magniometric can stuff a Taranis, and those with ladar can put in a claw in their frigate escape bay.
What would this do with combat interceptors? You’d have the ability to go really fast. Nothing would be able to get away from you and we’d could see things like fallen Armageddons spit out Crusaders.