We don’t have any use for a “combat interceptor”. We already have tackle ceptors, which are colloquially just “interceptors”.
An interceptor is quite clearly intended to “catch things”. Within their niche, cepters are intended to be the fast tackle that grabs thigns before they get away. Once they do, you’re best off holding it down with an AF for sustained “fast-ish” tackle, letting the cepter warp off and not die in a glorious fire.
A “combat interceptor”… what is it for? What does it do? It’s not going to be able to catch things, its combat performance is lackluster at best, and certainly relative to the isk, is not worth the cost for “catching and killing things”.
IMO, they should be given anti-fighter bonuses. The player counter to carriers. A ship with weapon bonuses that mirror an SS fighter. Let them utterly shred fighters (and maybe drones although that feels very “meh”), at a cost of being basically worthless against anything bigger than a frigate.
Niche FW players will probably complain, but you’d probably see way higher adoption rates.