I have zero problems with the game its plays, maintenance, or the GI. The biggest problem with the game and I wind up taking larger and larger breaks is that loot and bounties have been nerfed to nothing. PI, industry, and mining get great tweaks all the time, but, the grind is real and you have to fly many accounts to make any profit. I just want to use one or two accounts at a time anymore. Not 10 just to make a profit and ratting takes a lot more attention for no reward. Bring back better loot drops and rewards. Mining all the time sucks. The only other way to turn a profit is to take it by force.
What are you talking about? With abyssal space you can earn minimum 400mil per hour solo or do c5 in a marauder for a bil an hour again solo. These are just two of a lot more ways to earn far more isk than 10 miners with only a single account. If anything they need to nerf miners in rorquals and orcas into the ground, remove the ability to mine completely. Those ships were never intended to be miners, they are there to help the fleet. Logistic pilots should complain more like orca and rorq pilots did and ask for changes so they are more useful in combat and do the same or more damage than the combat ships they are supporting.
I love that your answer is two of the most specific isk generation methods in the game then you act like liquid generation is easy. They’re also 2 methods which are not really available to over 90% of the gamebase. People don’t want to live in (fill in anywhere not wormholes) but required to put alts in c5’s or Pochven just to make liquid. You’re delusional if you think liquid generation in this game is “easy”. Especially considering after the indy changes, nearly everything over a cruiser is priced so high for newer players it’s not even a reality unless they’re swiping their credit card for everything.
Yes that is abyssal space, but, normal space is different. But, it’s a game oh well. We play for reward and if there is no reward we go do something else.
We are very literally moving two main databases to the current passive nodes; since the passive nodes have been fully updated and we need to update the active nodes. We are using the quiet time in between the Interstellar Convergence event and the February release to do this.