I think that is more than enough for the “trauma” you have said you endure during downtime.
The Daily Login “Rewards” cause their own trauma thanks to the idiotic UI, lack of necessary item management UI features and spam with UI elements, inconsistent UI behavior and unnecessary clicks. They are definitely not “rewards”; as they are they are a chore. If you like that, you are the perfect customer for CCP because they never tire to introduce even more of that amazing stuff for you. For people with at least a brain cell, the quality of even that feature that is supposed to make people want to log in and have fun, can only very benevolently be described as lackluster.
The dev key has to go.
After the Eve Online updates were applied today, the developers.eveonline.com DOES now work! New accounts and application submissions function as they should. Thank you!
There is an error that pops up when wanting to navigate to “applications” from the top of the website: “https://developers.eveonline.com/applications” that says, “500 Internal Server Error”. However, you can bypass it by clicking on your login name where the page showing previous application submissions worked properly. So I just consider it a navigation bug.
How are these the only notes we get for an extended downtime? I have a hard time believing these are the only changes.
If they changed the coffee, I want to know.
I find alternating weekly between caffeinated and decaffeinated keeps developers on their toes.
How to totally annoy a Linux/BSD user.
- No changelog (or a changelog with no accompanying bug ticket numbers resolved, or a changelog with “Auto build” in it as the only change)
- No PGP signature for binary package and source package
- Using .zip instead of .tar.gz
- Releasing something that doesn’t even pass a “Does it launch” test
- Non reproducable build
The glue they used to stick the NES button onscreen takes a while to set, maybe? (grins)
I’m guessing there could have been server-side issues they were sorting out too - which would not make it into the patch notes. Just my guess, and could be wrong.
(For all I know they could just as easily have mined all the Veldspar for themselves during that time)
Then don’t accept them. My redemption queue is full of items, and I see a mild inconvenience. Everyone has something to complain about. I just remember a time when things like this did not exist, you had to set up long skill trainings and alarms to change skills, and you had to pay for a clone upgrade or lose SP.
I had much less to complain about back in those days, to be quite frank with you. Most importantly because CCP did not hunt after every little fad and hype back then and still had a great vision for EVE and we had thematically coherent and well developed expansions instead of this rapid garbaled garbage that we get for the 6+ years.
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