The other day I was thinking, and wouldn’t it be nice if the role of punishment be given to the players?
Normally the only way to get on a criminal ship kill is to be lucky get a good target lock and at least activate some sort of aggressive module before Concord blaps the target.
My idea is simple, instead of having Concord kill a criminal ship quickly, just have them lock it down first. They can instant warp scram, jam, nuet, and web like they usually do. But instead of immediately finishing them off, you could put in say a 1 minute timer to allow any player to engage and kill the criminal ship. If no one engages the ship within 1 minute Concord goes back to normal behavior, but if someone does engage the ship or multiple parties engage the ship, Concord will hold fire for say 5-10 minutes to allow the players to get the kill. The reason I would put a timer on it is to prevent someone from taking hours in a rookie ship for example. If the timer runs out concord gives the final blow and finishes the criminal’s ship off.
This change would give new players the chance to experience first blood, allow pve centrist players to dabble in pvp and maybe change their interests, and even open up a new playstyle of punisher and executioner. It would still not make highsec too safe, and not hurt ganking too substantially.