It’s happening! ESS rework next week!!
TL:DR Summary, bounties will be based on a system multiplier.
This multiplier will get adjusted constantly based on what’s happening in the solar system:
- Excessive ratting? Multiplier goes down
- High level of player combat and death? Multiplier goes up
- Empty system? Multiplier stabilizes at an equilibrium value.
Of course there’s a lot going on behind the scenes to set the rate of change, but the three points above are all you need to effectively plan your bounty hunting activities.
Discussion protip: The article has no numbers, doesn’t explain the impact of PvP as a numerical value on the multiplier, doesn’t establish criteria for what is PvP, etc., so making assumptions about it would be silly.