Concurrent/Peak Players, Retention, New Player Experience

I’m sure you are.

Please also realise that you’re not the first to throw mud at the wall and people may be tired of all the mud slingers who just try to see if things stick instead of thinking about their suggestions.

If you wish to have a discussion please come with something worthy of a discussion.

Let me discuss one point:

So if I’m in deep null sec space and have some ships I want to get rid of I can make a new alt with a fresh email account, hand them the ships and they can self-destruct it for 100% ISK payout to easily liquidate those ships?

Free insurance is easily exploited and you’re never going to define a ‘genuine new player’ amongst other new characters.

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The real solution is newbies realising that it doesn’t matter what kind of ship they use or how expensive it is, as long as they lack experience and knowledge they’re going to lose it. So instead of kitting out one expensive ship they should fit 10-20 super cheap ones and learn from that.

It’s the same problem anywhere, I’m deep in Dune atm (415 hrs played, very mid game) where vehicles and gear have a quality tier, 1 to 6. I was in guild where people kept doing dumb stuff, the equivalent of going into Tama to mine, to then proclaim that the only reason they died and lost their ornithopter is because they didn’t have t6 gear yet and how it’s not their fault because [insert excuse].

No matter how much I try to explain to them that they lost because they weren’t paying attention and they lack knowledge and experience in PVP, they cling to the “they use T6, when I get T6 we’ll see what’s what”. I left them, I just cba dealing with that mentality.

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Fair. Play stupid games, win stupid prizes. I get where you’re coming from, I really do. I’d just like to see more players :slight_smile:

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As a new player.. I am still flying t1’s for exploration. Would love to have an astro, just because. But I need more experience before kitting one out. At the same time I use Both venture and a retriever for mining. Not that I could not afford better. But it is easier to know that if I were to lose one or the other I am not set back that much.

As for my PVE ships I am still tending to fly the T1’s and a little of the T2’s ships. Again affordability and experience. I am not rushing to fly a capital ship. Indeed I have yet to skill into that anyways. When I am more ready for PVP and feel that I have the experience and the want to fight as a commander in a fleet. I will skill into it and gain the experience.

My personal plan is to concentrate on industry, exploration, and as an aside PVE. If what I am doing is not fun. I do not care how much Isk per hour I could make. It makes zero sense to me be doing something that feels like a grind.

I have had a new player chomping at the bit to get into a ship to go and be a pirate. The player was barely in the game a week. When i asked how soon he was expecting to do this? The new player replied in a month…

Gods as my witness I tried tell him/her to fly a catalyst to start and expect to get blown up.. I was assured that having played in another game. That he/she knew what they were doing. Maybe. I hope so. I suspect what happened. they got into an expensive ship barely fitted out right if it was at all.. And then got blown out of the sky in a few seconds.

But yes I have a few T1’s explorers and a couple of T2’ ships fitted for exploration. Can fit a new venture in good time if need be. I do have a couple that are on standby and fitted. And be able to buy and fit a retriever should the need arise. As well as Corax that I am using to gain experience in.

In essence I am not trying to get a head of myself. Getting comfortable with what I can do and then moving on to the next. I know for some that seems like a slow grind and just to slow. Perhaps, but then I am retiree and have plenty of time on my hands in between medical appointments and such.

You’re actually “doing it right™” - you’ll still get blown up, at some stage - we all do but your mentality is correct

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I always expect to become a pretty fireball in the sky. It has happened before and I fully expect it to happen again. One of the many reasons I play is the sheer unknown danger when one undocks. It is the game where survival means always being one step ahead of the danger and being prepared to lose everything in moments.

Eve is never going to be for everyone. It takes a mindset of a self starter and a willingness to accept that there are going to be times you lose a ship. To look at the loss as a teachable moment. What went right, wrong, and what could be done differently.

In my opinion as a player that has been playing a brief year and half. If a player does not have that mindset or develop that mindset. That player is not going to last long. Seen it all to often in rage/quit posts in the year and half of playing.

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skill issue

Unenforceable. Anonymous unlimited free email accounts, anonymous unlimited free alpha accounts, VPNs, virtual machines, and anonymous debit cards ensure this…