Concurrent/Peak Players, Retention, New Player Experience

I’m sure you are.

Please also realise that you’re not the first to throw mud at the wall and people may be tired of all the mud slingers who just try to see if things stick instead of thinking about their suggestions.

If you wish to have a discussion please come with something worthy of a discussion.

Let me discuss one point:

So if I’m in deep null sec space and have some ships I want to get rid of I can make a new alt with a fresh email account, hand them the ships and they can self-destruct it for 100% ISK payout to easily liquidate those ships?

Free insurance is easily exploited and you’re never going to define a ‘genuine new player’ amongst other new characters.

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The real solution is newbies realising that it doesn’t matter what kind of ship they use or how expensive it is, as long as they lack experience and knowledge they’re going to lose it. So instead of kitting out one expensive ship they should fit 10-20 super cheap ones and learn from that.

It’s the same problem anywhere, I’m deep in Dune atm (415 hrs played, very mid game) where vehicles and gear have a quality tier, 1 to 6. I was in guild where people kept doing dumb stuff, the equivalent of going into Tama to mine, to then proclaim that the only reason they died and lost their ornithopter is because they didn’t have t6 gear yet and how it’s not their fault because [insert excuse].

No matter how much I try to explain to them that they lost because they weren’t paying attention and they lack knowledge and experience in PVP, they cling to the “they use T6, when I get T6 we’ll see what’s what”. I left them, I just cba dealing with that mentality.

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Fair. Play stupid games, win stupid prizes. I get where you’re coming from, I really do. I’d just like to see more players :slight_smile:

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As a new player.. I am still flying t1’s for exploration. Would love to have an astro, just because. But I need more experience before kitting one out. At the same time I use Both venture and a retriever for mining. Not that I could not afford better. But it is easier to know that if I were to lose one or the other I am not set back that much.

As for my PVE ships I am still tending to fly the T1’s and a little of the T2’s ships. Again affordability and experience. I am not rushing to fly a capital ship. Indeed I have yet to skill into that anyways. When I am more ready for PVP and feel that I have the experience and the want to fight as a commander in a fleet. I will skill into it and gain the experience.

My personal plan is to concentrate on industry, exploration, and as an aside PVE. If what I am doing is not fun. I do not care how much Isk per hour I could make. It makes zero sense to me be doing something that feels like a grind.

I have had a new player chomping at the bit to get into a ship to go and be a pirate. The player was barely in the game a week. When i asked how soon he was expecting to do this? The new player replied in a month…

Gods as my witness I tried tell him/her to fly a catalyst to start and expect to get blown up.. I was assured that having played in another game. That he/she knew what they were doing. Maybe. I hope so. I suspect what happened. they got into an expensive ship barely fitted out right if it was at all.. And then got blown out of the sky in a few seconds.

But yes I have a few T1’s explorers and a couple of T2’ ships fitted for exploration. Can fit a new venture in good time if need be. I do have a couple that are on standby and fitted. And be able to buy and fit a retriever should the need arise. As well as Corax that I am using to gain experience in.

In essence I am not trying to get a head of myself. Getting comfortable with what I can do and then moving on to the next. I know for some that seems like a slow grind and just to slow. Perhaps, but then I am retiree and have plenty of time on my hands in between medical appointments and such.

You’re actually “doing it right™” - you’ll still get blown up, at some stage - we all do but your mentality is correct

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I always expect to become a pretty fireball in the sky. It has happened before and I fully expect it to happen again. One of the many reasons I play is the sheer unknown danger when one undocks. It is the game where survival means always being one step ahead of the danger and being prepared to lose everything in moments.

Eve is never going to be for everyone. It takes a mindset of a self starter and a willingness to accept that there are going to be times you lose a ship. To look at the loss as a teachable moment. What went right, wrong, and what could be done differently.

In my opinion as a player that has been playing a brief year and half. If a player does not have that mindset or develop that mindset. That player is not going to last long. Seen it all to often in rage/quit posts in the year and half of playing.

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skill issue

Unenforceable. Anonymous unlimited free email accounts, anonymous unlimited free alpha accounts, VPNs, virtual machines, and anonymous debit cards ensure this…

Now your graph shows 38k average 2014. EDIT and picking an area with Jul 14 in the low end and Mar 15 in the high end, shows 36k Average. While CCP did manage to make a change that hurt the game a lot mid 2014, they have still kicked the number down another 6-7k since the low end of 2014.

2024 shows 30k. Only 79% of 38k.

That is not a constant about 30k, that is a 21% drop.

Last 6 months shows 29k, now some may say that is impacted by season, we will have to wait another 5 months to get the whole 2025.

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A 21% drop over 10 years seems pretty ‘constant’ to me though. That’s only around 2% per year, almost negligible.

I mean, at that rate we’d still have half our current player base to play with three decades from now. And that’s if you consider the drop to be constant, which it isn’t because it dropped most the first years after the peak and then pretty much stabilized.

I don’t think this is something to be worried about or to make a big thing of. At least I’m not.

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It’s the usual ‘lies, damned lies, and statistics’ that one gets here. People deliberately select some arbitrary high point start and arbitrary low point ending…the data is deliberately cherry picked. Which is not how you do statistics.

If you leave out the arbitrary chosen start point you will actually see that stats are much the same in 2025 as they were in 2015. And one does have to wonder why the doom-sayers always ( deliberately ) miss the quite clear increase in concurrency since 2022/2023. I guess that just doesn’t fit the narrative…

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EVE has been dying since the first nanosecond they turned the server on. Didn’t you know?

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2015 high 46637
2025 high 38151 - down 18.2%
38151 / 46637 = 0.818

2015 average 34k
Jan - Aug 2025 29k average.
29/34 = 0.853

So same end of 2014 as 2025 covered the lies part.
Same 2015 2025 got the damn lies part covered?

The numbers! They say only one thing!

the-simpsons-homer

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What part of ‘cherry picked start and end dates are not meaningful’ are you having trouble understanding ?

I used your picked dates, just showed you your statement about them was wrong.

Er…no…you didn’t. I gave a trend, not any specific date. See…that’s how proper statistics work. I give you a D- for your statistics comprehension so far.

That is 2 exact years.

Below is the numbers for these 2 exact years: