Concurrent/Peak Players, Retention, New Player Experience

You re delusional if you think people dont quit over HS-ganking.

I really don’t see where this is my problem. If someone wants to quit why should I care? More content for me. The more ships explode the better the economy will be. If you can’t stand your ship going up in smoke then fly something cheaper.

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Dingdingding!

Every player who quits is a feather in my cap.

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Ok? I specifically tailored that response as to omit any comments to your skill and judgement thereof. And you say I went after you as a player, as in attacking your personality instead of focusing on the facts…??

What kind of response are you expecting then? You haven’t played the game in years, you haven’t spent any time in high sec… I might as well start a thread complaining about Titan warfare and how the Avatar is so broken that it ruins the game for me. Even if we could meet on a factual level in that case, we’d just be discussing nonsense because I have no experience and frankly a clue when it comes to this topic. You going on and posting one hollow criticism after the other about high sec ganking is just the same exact thing. Virtually everyone in this topic already told you so, and you reply to them essentially “that’s not how I feel”. Great. What do you expect anyone in this thread to do with that??

Also, comments like “think about how many players quit the game because of it…” are very direct criticism to core gameplay mechanics and attacking gankers as a person. That’s not very nice. You have no experience with this topic and you’re judging everyone that does in an extremely negative way. If you want us to continue to engage with you in a fair way, then you have to drop that attitude, starting with your next post.

With patient regards
-James Fuchs

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I am not saying that they don’t. I am saying that people quit for a variety of reasons. Highsec ganking is not even close to the top complaints. As a matter of fact. In my very very unscientific study. the reasons are generally just a justification to wanting to quit. The number one reason is either to complicated or feels as though will never be good enough like those who have played for decades.

Generally speaking anyone complaining about losing one to many ships. Are generally the same ones that want to change the game. From what it fundamentally is into a generic vanilla MMO with spaceships.

The complaints and reasons for quitting any game are in the main the same ones I see in other games. To hard/will never catch up to the vet/to something something. The causes are not just a single one as you seem to keep pushing here.

Outside of trying to end highsec ganking. Do you have any realistic ideas as to how to keep and retain players. If so here is the place to do it. click here

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That’s pretty much par for the course here. Most of the people whining about ganking have never been ganked.

I gave some stats last week that showed that a mere 0.4% of all the ships destroyed anywhere in EVE are due to ganking. Even within just highsec…it is a mere 3.5%, with the vast majority actually being down to NPCs.

The fuss made over ganking is out of all proportion to its actual impact. Far more ships are destroyed by NPCs…yet in all my time on this forum I have never seen a single ‘stop the NPCs’ thread…not one…whilst ganking has hundreds of threads.

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I mine a fair amount, even afk mine a bit, and I mine in the cheapest fit with the strongest tank that I can fit. I have never been ganked mining.

If you are worried about being ganked the answer (besides paying attention to local, align, and dscan) is to fit a ship with a tank and only t2 fittings (no exceptionally expensive bling fittings).

I just don’t see that ganking is a serious problem in highsec. Once in a blue moon it happens, but not to people who are fitting a tank, not flying with more isk than needed and paying attention to their surroundings.

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That’s still a drop - any good business will want the opposite.

It’s actually really infuriating the lengths that EVE players will go to in order to justify something, defend the current situation of the game or the developers. I’m not saying we shouldn’t aim for accurate data, but the game is stagnant and/or slowly declining - there really should be more than 18-30k players on line at any given time.

You can physically see this to be the case too, Jita used to have well over 2000 players always logged in. Now it’s around 1400 or as low as 800. This is a sample that reflects the overall conditions.

Whilst you might argue that “the numbers are fine”, here’s why they’re not;

  • They’re dropping, albeit slowly
  • Multiboxing is a thing - people are running 2-3 clients, some are even running 15+ (this artifically inflates player numbers)
  • Null alliances are bigger than ever, this has starved low+wh space of bodies
  • Some null alliances (cough in the north cough) are perpetually online, ratting and krabbing, almost constantly, without engaging in much other meaningful content aside a few token battles here and there
  • Variety is dead - it’s either mine Veldspare, be an F1 monkey or wander the emptiness of low/wh space

Would anyone here really object to having 60k online, rather than 30k? I’d really like to hear your defence for not having new players.

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Why would anyone listen to your opinion? You only live in high sec and you’re too afraid to actually engage in any meaningful content. It’s amazing you’ve done it for so long, you’d make an awesome F1 monkey or Veldspar miner!

Sure, 60k players is nice and better than 30k players.

I don’t object to having more players.

I object to endless complaints of players who say EVE is doomed and dying despite it’s stable playerbase, just because it once had a 60k peak in a distant past.

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This just shows how out of touch and inexperienced you are. Sometimes people lose by being “bad” but more often it’s down to numbers and who can bring more marauders, although I guess you wouldn’t know that being only a high sec player >.>

I get that and I know “EVE is dying” has been a meme for nearly 20 years. I’d just like to see it grow rather than remain constant/slowly decline.

I’d like to not be in decline myself too, but having passed the physical peak of my 20s I sometimes just have to be realistic.

Being constant or in a very slow decline for another few decades seems good to me!

HS is not where the issue is. Go check null space - literally 24/7 farming, risk free

Aren’t we all? Only old people play this game! :rofl:

There were over 3,500 people at the battle in Y-MPWL a few days back. I was there. Not bad for a ‘dying’ game.

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Not bad, but not the 5 or 7k from battles passed either.

As I said, null alliances are bigger than ever but the game is more sparse than ever - low and wh space is dead.

I thought LS was a lot more busy nowadays since the FW rework?

Also 5k or 7k player battles were never a frequent occurrence, in the ‘good old times’ those numbers weren’t even possible!

Last time I was in a fight well beyond those numbers it wasn’t much of an enjoyable experience either. A unique memorable one, yes. But laggy, buggy and terribly slow.