Yes, that’s how it currently works. But I was describing a situation after the proposed change. Having a volatile entrance in every system or constellation would drastically impact the behavior of players afterward. That’s not to mention the hundreds or thousands of exit holes that will can pop up out of nowhere once a static somewhere else is rolled.
I imagine after numerous times being tackled, the pilot basically comes down to a couple choices. Either put the thing away until proper response can be handy, or start trying to use it as bait. For a pvp pilot this may seem great, but when it becomes harder and harder to find targets that aren’t bait, eventually we’ll be at square one again, but this time we will have dramatically impacted parts of the game that didn’t need drastic changes.
Having a constant hole to roll until you find a suitable target totally warps power projection and geography. The implications of a system like this will greatly impact numerous other aspects of EVE enormously. Wormholes already do this with their own statics in order to find more targets where they like.
And that’s the whole point. The frequency in which the standing fleet needs to have overwhelming force at any given time just becomes a huge PITA and begins to put undue stress on alliances not capable of doing so. The floor of effort goes higher and higher without much extra effort or risk necessary on the attackers part.
And the proposed k-space statics were not needed at all. This kind of thing happens daily. Some groups specifically do this kind of thing as their primary source of content.
There is always going to be a bit of up front effort for these kinds of things. This isn’t anything new. Why does EVE have to spoon-feed this kind of thing to you?
If painful travel time is what is really at the core of your problem, then adjust your plans. Battleships are intentionally slower than other ships, it’s a serious balance consideration to make when you choose them. If you want to be mobile, you have to fit for that. That fit may come with consequences, but that is exactly as it is intended.
Hell, I’ve run fleets of machs that all kept decent pace with our interceptors. Shouldn’t be too hard to get a T1 BS around frigate warp speeds. Could also take a rain bridge part way, or even run a combat BLOPs roam.
And I’ll say this again, if the content is dry in your area, deploy somewhere where it is plentiful. Literally every major pvp alliance does this. It doesn’t even have to be everyone, just grab some dudes who want content and take a trip. It’s simple, effective, and doesn’t completely trash entire aspects of balance in the game.