Cormorant fits

Hey! I just started the Sisters of Eve epic arc and I have about 2 million ISK now. Please recommend some fits here as I don’t know much about fittings.

There were very helpful fitting sites, but they were closed down and they say “learn how to fit, and you’ll be successful, instead of just copying”.
Here we go. So you’ve got a Cromorant.
Some basic rules:
*** Don’t mix guns.**
*** Don’t mix shield and armour.**

First question for you: What Boni does that ship grant?
" Caldari Destroyer bonuses (per skill level):
10% bonus to Small Hybrid Turret tracking speed
10% bonus to Small Hybrid Turret optimal range
Role Bonus:
50% bonus to Small Hybrid Turret optimal range"

So you should look for hybrid guns. My choice in the first weeks were “Scout” railguns, they are not too expensive, you need 7 of them (of the same kind!!), and they have some range. Get at least 2000 rounds of each antimatter and iron, perhaps also Iridium charges. And group guns, this makes much more boom per click.

To make Hybrid guns even stronger, a “Magnetic Field Stabilzer” may be helpful. On the other hand, a damage control is kind of handy for all of your resistances. This already fills up your low slots.

Medium slots: Normaly you fit a Prop mod (=Propulson module), because you want to reach enemies faster or get away from heavy fire in a slow Destroyer. A MWD (micro warp drive) is powerful, but also dangerous, and it needs much cap (=capacitor), power and CPU. Perhaps an Afterburner is enough.
2 slots left: Caldari ships are shield fitted. You can chose a shield extender, which is cap stable, or shield hardeners, which are more powerful, but need to be activated and drain some cap. You can even fit both. Or you fit a Web (=Stasis Webifier) to slow down close Frigates, which may be hard to kill otherwise, or a Target Painter to hit them easier - but of course you have to skill some ewar before.

I’d wait to fit Rigs until you got some more ISK, they give some additional shield, power, speed, damage, whatever (your choice), but can’t be removed without being destroyed. But if you’ve got 100k ISK left, you may fit 2 “Small Anti-EM Screen Reinforcer I” and one “Small Anti-Thermal Screen Reinforcer I”, these are quite cheap and keep your shield balanced.

I highly recommend to simulate each fit before going shopping. Because of skilling and ship differences, there’s no one-fits-all-chars solution. And this way you can try rigs without destroying them.

And now, there will be many objections why this fit is pure crap. It definitely isn’t perfect, but for a start and low budget, this should give you an idea what fitting is about.

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I’m assuming the small reinforment are rigs? Other than that, thanks! This is really helpful

Not from me: that was a damned good description of how to fit a Cormorant.

@Play3r0ne

You could fit a shield booster as an option, but they are horribly capacitor hungry and you can easily reduce incoming damage to the shield by shooting from range.

Yes, the Small Reinforcers are Rigs.
If you look at the ship shield resistances then in general making them even is good for a general purpose mission ship. The suggestion for EM and Thermal shield resistance rigs is because shields are normally weak to that damage type.

Low slots: a Damage Control to improve shield resistance and Magnetic Field Stabilisers to increase the damage the guns do.

But the general information on Cormorant fitting is good.

Pierre is the hero we don’t deserve

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So uh just to put what Pierre said into a copy-and-pasteable format (this is one example from Pierre’s excellent advice, change it according to what he says and what your skills are):

[Cormorant, Cormorant fit]

Magnetic Field Stabilizer I
Damage Control I

1MN Monopropellant Enduring Afterburner
Enduring Multispectrum Shield Hardener
X5 Enduring Stasis Webifier

125mm ‘Scout’ Accelerator Cannon
125mm ‘Scout’ Accelerator Cannon
125mm ‘Scout’ Accelerator Cannon
125mm ‘Scout’ Accelerator Cannon
125mm ‘Scout’ Accelerator Cannon
125mm ‘Scout’ Accelerator Cannon
125mm ‘Scout’ Accelerator Cannon
[Empty High slot]

Small EM Shield Reinforcer I
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I

Antimatter Charge S x2000
Iron Charge S x2000

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I’d go with the following for all missions except for the last one (to kill dagon). 1 MSE is more than enough tank for kiting in the SoE epic arc, so get two mag field stabs on there in order to help beef up your DPS.

I put Iridium on the fit. Choose the shortest range ammo that will allow you to hit out to 30km or so. This will not only allow you to stay out of range of most stuff, but it will also allow you to hit most rats without having to do a lot of burning around. And they’re weak, so you shouldn’t miss the damage of shorter range ammo too much.

Now, you might question why I put a small ancillary current router rig on the fits if you have plenty of powergrid. Well, that’s because the rail fit cormorant can’t put out enough DPS to kill dagon, and the fit I recommend to kill him needs that PG. But more on that later. Regardless, if you’re short on cash, you can delay putting the PG rig on there until you need it.

I also had to make some compromises to get the fit in under your 2 mil budget. Rather than run through all the possible upgrades, I’ll just list a 6 million fit as well.

Also, be sure to buy at a major trade hub (i.e. Dodixie). People selling out of random stations often charge stupid markups.

2mil fit

Summary

[Cormorant, PvE 2mil]

Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

1MN Y-S8 Compact Afterburner
Medium Shield Extender I
F-12 Enduring Tracking Computer

125mm Carbide Railgun I, Iridium Charge S
125mm Carbide Railgun I, Iridium Charge S
125mm Carbide Railgun I, Iridium Charge S
125mm Carbide Railgun I, Iridium Charge S
125mm Carbide Railgun I, Iridium Charge S
125mm Carbide Railgun I, Iridium Charge S
125mm Carbide Railgun I, Iridium Charge S
[Empty High slot]

Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small Ancillary Current Router I

Antimatter Charge S x2000
Iridium Charge S x2000

6mil fit

Summary

[Cormorant, PvE 6mil]

Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer

1MN Y-S8 Compact Afterburner
Medium Azeotropic Restrained Shield Extender
F-12 Enduring Tracking Computer

125mm Compressed Coil Gun I, Iridium Charge S
125mm Compressed Coil Gun I, Iridium Charge S
125mm Compressed Coil Gun I, Iridium Charge S
125mm Compressed Coil Gun I, Iridium Charge S
125mm Compressed Coil Gun I, Iridium Charge S
125mm Compressed Coil Gun I, Iridium Charge S
125mm Compressed Coil Gun I, Iridium Charge S
[Empty High slot]

Small EM Shield Reinforcer I
Small Core Defense Field Extender I
Small Ancillary Current Router I

Antimatter Charge S x2000
Iridium Charge S x2000

As I said before, the rail fits probably won’t put out enough DPS to kill Dagon. You could ask for help, or you could buy some blasters for the final mission. Hopefully, you’ll saved up a couple of iskies by then.

Also, I’m almost certain that you’ll have enough tank to take him down, but not 100% certain. lol. I recommend killing off his escorts with your rail fit first. Then refit, and spiral in on Dagon until you get within orbit range for your blasters.

Also, pay attention to your orbit to make sure you stay within optimal range of your blasters. If the client makes you orbit too far out, try setting a tighter orbit (i.e. 1k or 500m).

Blaster Fit

Summary

[Cormorant, PvE Blaster]

Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer

1MN Y-S8 Compact Afterburner
Medium Shield Extender I
F-12 Enduring Tracking Computer

Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S
Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S
Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S
Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S
Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S
Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S
Anode Light Neutron Particle Cannon I, Federation Navy Antimatter Charge S
[Empty High slot]

Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small Ancillary Current Router I

Okay, I’ve spent way too long working on this. Hopefully, that’s everything.

This is amazing. Thanks for all your effort, I really appreciate it!

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Also a couple fitting guidelines and why they are guidelines:

Don’t mix guns
This means that you should not mix different gun types or calibers (i.e. don’t put 75mm and 150mm rails on the same ship, or lasers and rails on the same ship), because if you have 1 type of gun, you can group them and they’ll function as 1 unit, which is easier to manage in terms of DPS, range, tracking etc. This also applies to missiles (i.e. don’t mix rockets and light missiles etc).

Don’t mix tank
This means you should not fit your ship with both shield and armour modules. Many new players wonder why because they think “more EHP = better”. No.
Firstly, fit to your ship’s bonuses. If your ship has shield bonuses, it will be easier and more effective to fit a shield tank, vice versa with armour ships. Second, shields increase your signature radius (i.e. making you bigger and easier to hit), armour decreases your velocity, fitting both will make your ship fat and slow, which almos always negates the extra bit of EHP. Third, shields take up medium slots that could be used for utility (propulsion, electronic warfare, computers, capacitor modules etc), armour takes up low slots that could be used for damage amplifier modules. A ship with both shield and armour, in addition to being fat and slow, also puts out crappy DPS.

As someone else said: the best tank is a dead enemy.

Don’t mix guns and missiles
This is fairly obvious why as it presents even worse micromanagement than the first rule.

Don’t undersize your weapons
Fitting a ship suited for medium weapons (i.e. a cruiser) with small weapons will severely cut down on its DPS output. If you can’t use medium weapons, train them first before you take out your medium ship.

Bigger isn’t better
While on paper big guns and missiles look like they can deal huge damage, they are not better. For turreted weapons, big guns (especially long range weapons) have absolutely atrocious tracking. They will almost never be able to hit a small and nimble ship. Big missiles like cruise missiles and torpedoes have damage application problems that make them ineffective at dealing with small ships too.

Don’t overuse fitting modules
Fitting modules are modules that boost your powergrid, capacitor or CPU, while some ships require them to function properly (cap modules are basically essential on larger active shield tanking ships), they take up valuable slots and consume quite a bit of CPU/PG/cap themselves.

Train up fitting skills quickly
Fitting skills will make your ships easier to fit without needing fitting modules. Many of them are relatively easy trains.

Now, remember that I said that these are fitting guidelines, not fitting rules. Many ships and fits break some or all of these guidelines (read: hictors, bait, AC droneboats, battle proc) for good reasons, but as a new player follow the guidelines first and only break them when you know why you need to break them.

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Always happy to help - you made it easy for us to help. Thank-you.

You asked a good clear question with the parameters for a good clear answer.
Context (doing the SoE arc), limitations (2m ISK), Preferences (Cormorant), and information required (fits).

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i agree, usually we see some questions like “hey what is the best ship for pve?” (when it is not “hey what’s the best way to earn isks”?)

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Thanks everyone! Now I think I’m ready to fit my own build.

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