I would like to discuss the possibilities of introducing a system that would allow corporations around eve, to make or create in house mission’s for their players.
So out there, there are an arrange of corporations, so I feel this may help some corps keep members possibly engaged especially if a CEO has real life issues, he/she could then have some tasks pre set. Directors should be able to access this feature. It could also help with players that aren’t exactly in the same time zone that every one else may be on but can see what needs to be done.
So when thinking about missions and setting them up I broke it down to 3 major categories and what we could expect out of them.
-Killing of NPC’s
-ADM lifting in unwarranted systems
-Destroying NPC Mining ship’s
-Just setting up a small NPC mission (to possibly help new players make some extra ISK and keep them interested)
The CEO would be able to set the region/constellation/system of which the NPC’s are to be killed to be valid to complete the task.
With industry it would come down to the CEO on how they would want to work it, were he/she may set a reward at the current market rate of minerals or might set it lower, this depends on the mind set of the corporation and what they want to achieve out of it, I.E Lower reward that the minerals are worth but minerals will go into say items for the corp that members can use. That being said.
-Setting up mineral mining mission - x amount of minerals mined and you get a reward (This is to say help put minerals in for building new ships for new player or fleet ship’s that are hand me outs within the corporation - help it grow)
-Tasks for a build order (corp may require ships or items to be made)
-Setting up salvage missions - x amount of a particular salvage for a reward ( also to help the corp get items it may need to build things.)
With PVP I feel it could be based off the kill mail.
The final blow, Assisted kill or both of these could go towards a tally.
With this the CEO could set an arrange of tasks.
-How many kill’s
-If it’s based on Final blows/Assisted/Both
-Which region/constellation/system the kills can take place.
-the class of ship (for example he may set a parameter to cruiser class or higher to be a valid point towards the mission)
So as an example of this, the CEO could say set up a mission were a player could be rewarded if he gets x amount of kills in a particular region to help patrol and keep certain areas safe… I mean the CEO could even set up 5 of the same missions so 5 corp members might see them and accept, then bring out a small fleet together to try and get the rewarded. I could keep going on…
With Missions I feel that it could be a skill that a CEO must skill into and could allow x amount of mission per level, directors would be able to add missions as well based off their CEO’s skill level.
Rewards for the missions could be paid out of the corp wallet. Maybe even item’s/ships could be added in as a reward. So this would mean the mission creation spot would ideally be the drop off point as well, and were they can collect their reward if its an item involved.
Missions could show in ‘the agent’ tab. Also when creating a mission a small description can be added in. One mission per corp member at anytime, and being able to add a duration for the mission to be completed once accepted.
The possibilities and purposes of the missions could be endless and can be a good way for a corp to put back into their players.
So that being said I would really like to discuss this further with you all.
Also in doing this we don’t want to break the core fundamentals of a corp, I feel being its community, has to work in a way that its a helping feature. Maybe once a mission is created it expires after x amount of time. Don’t want a CEO come on put a bunch of missions then go MIA for 6 months. A feature to reward and help encourage players.
Thank you for your time and patients going through my post as well.