I can buy that bumping might be unintended, but suicide ganking is 100% intended. Otherwise they just would prevent going safety red in highsec.
Apart from very few exceptions, the only “gank fleets” in HS are -10. Those that gank above -5 tend to clear their KRs, so you don’t get to use them at all. Those that do not clear them, are even less and mostly tether, because they hit stuff on gates, therefore you cannot use their KRs either. So no matter how you twist it, the fact you keep hammering on KRs shows how little you know about HS.
It has. It can fit Shield Command Links, it can scoop expensive Exhumers into it’s Ship Bay and replace them with Combat Ships, it can use Remote Shield Transfers, it can launch a full set of combat drones and it has enourmeous Hitpoints to buffer incoming damage. What exactly more do you want? There are people using Battle-Orcas for PvP, so good is that ship. If you fit it for maximum mining efficiency, thats your decision.
First, if you mean with “element of intendet gameplay” the InduCore, then I have to reply that it is in no way “unsusable”. You can use it if you invest in enough protection and intel to actually survive the cycles. People who actually have to defend their space like in Null, WH or Lowsec use Inducores all the time. You even have CONCORD as 20sec-Instawin Mechanic and still believe you need more benefits? How that? You just need to invest more in your protection and you can use the InduCore all day long.
Second, ganking is no exploit, its a calculation. Because the gankers know pretty well what they are doing (you could say they are professionals in the job they are doing), they mostly succeed. So it only looks like it’s broken from your position. But let me tell you, I have an Orca-Char as well and sometimes when I just want to do something chilling I mine some Ice while using the Orca and some Macks. And guess what: I have never been ganked. Not once. In 10 years. Think about it: If your ship gets blown up, its most probably your fault. Really.
Hello forum
Why? It’s fun to be a pirate😃
There are enough hoops to jump to PvP in this game as it is. Asking for more safety is ridiculous.
Fifie bloodthirsty
So is activating kill rights a pain in the ass or not?
Min-maxing your mining output within the constraints of the game is perfectly fine!
It just so happens that combat with other players is also part of those possible constraints in this game, so to optimise your mining output in your situation it can help to sometimes not fit your ship for full yield in order to actually get max yield, as there are situations where having defences and teeth means you can stay on field longer and mine more. I’ve seen situations where miners were even having a couple of combat ships to defend them in order to be able to mine. And sometimes it helps to simply warp away from the belt in order to maximise your profits, as a dead mining ship is negative profit.
Where it gets ‘greedy’ is when people aren’t looking for solutions within the constraints of the game but go out of the game and demand that certain constraints are removed or reduced (see this thread) so that they can use max-yield fit or max-cargo fit without paying attention to other parts of the game.
Again, you don’t need them for AG. Don’t talk if you have no clue what you are talking about. Every anti-ganker will let you know that you are just talking ■■■■■■■■.
Point-of-combat is a non-avoidable consequence (many others are). CCP increased the defense of miners helping them survive solo ganks better. This is the kind of consequence that gankers cannot avoid, they now pay more to gank the same miner.
Sources: none
Information: nil
Opinion: discarded
I have been observing your conversation with joy. Anyway, My Awesum Brutha here is right. I have taken down a few hundred gankers and except for the tornado gankers, I have not once used a kill right. I am not sure what you are going on about, but you might wanna do some anti-ganking before you talk about it.
I’ve done plenty thanks. And I think it’s far too difficult to get into situations to shoot at them. Telling me you’re L33T 420 pro 360 no scope over and over again isn’t going to change my mind.
Who is your main?
My main is Pro sik nasty69
Why, are you going to tell me you’re 1337 some more, just in case I missed it?
And what I’m going on about is the point I made here: Create an *ACTUAL* Downside to Player Piracy - #108 by 0ptimus_Swine
Just what this forum needs, more alts of alleged PVP mains.
How about people address the points instead of telling me how gooder they are at EVE?
Your point is “using killrights to shoot gankers suck and need to be made better”
Other people have said “killrights are a non-issue when shooting gankers, because the vast majority of them are -5 or below which doesn’t require killrights at all”.
Both y’all have attitudes. So I sit here and try to discern who is speaking from authority and experience, to better understand perspectives. I look up Phat Phil
on zKill to get an idea of his or her experience and see they’re a member of NEPF which is a pretty well-known anti-ganking anti-pirate corporation. I then look up Your Awesum Brutha
and see Novus Ordo affiliation, a pretty well-known ganking alliance. They also each have recent game activity, so are probably speaking from fresh experience.
I then look up 0ptimus Swine
and Pro sik nasty69
and find no evidence. So I am left with an information gap.
I am just trying to do my due diligence as a reader understanding my sources on the debate at hand. And so far, I would have to say the two people whom I have evidence of being on opposite sides of the same gameplay outweighs the void of evidence of this forum alt.
I then pair it with my experience of being a community member on these forums for the past 2 years of other forum-alts of alleged PVP mains and use that to interpret what’s going on and how to weigh the points above.
So their point about “Killrights aren’t a factor in anti-ganking gameplay because almost all of them are outlaw status (-5 security status or below) already which makes them fair game to shoot in all Empire space regardless of killrights” seems, on balance, way more convincing than anything you’ve subsequently said. It makes logical sense. It makes gameplay sense. It is based in sound reason. And it is being said from people verifiably involved in this gameplay, which lends them to be credible sources.
None of your rebuttals have addressed this point specifically, so there is no rational nor reasonable rebuttal to examine. You also explicitly took effort rejecting providing evidence that would establish yourself also as someone with a credible background. It should be no surprise that I as a reader find their point convincing.
None of the above is intended to be attitude, I’m just sayin’ it how I see it.
Well, I have the experience and the killboard to show that I have done what I pretend to have done. You keep saying stuff that is objectively wrong and I think the primary issue is, that you have never done it. I don’t fault you for not knowing how something works, but if you don’t know anything about it, you just shouldn’t talk about it. Otherwise you will have 50 people tell you how wrong you are, like it’s happening right now.
Here is a suggestion, how about you do let’s say 200 AG kills and then you come back and we talk again? Otherwise I don’t know how to explain to you that the very core of your argument is already faulty.
Well obviously the second toon name is a joke. Shooting reds in the act of ganking is easy, but so what, by that point it’s probably too late. I want it to be much easier to shoot them before they’re in an active situation. Firstly, the notion that killrights are irelevant I would ask, so how many sec status tags are bought and sold daily? Well, that’s how important it is to be able to activate killrights quickly.
Something I haven’t brought up yet though is tethering. Why doesn’t the structure go suspect? It’s providing remote assistance to a red target (capacitor). Either let me shoot the structure or let me shoot the reds.
Citation needed.
This is the core issue with your argument. You keep pretending that you need a killright to shoot at a ganker, which is simply wrong. You don’t need a killright, you just need to lock them and shoot them, which is very easy. Now, stopping an ongoing gank is harder (still possible though), but I don’t think you are after that anyway. I don’t know how I can explain it any easier to you.
And you keep pretending that ALL gankers are <-5. Stop it.
Again, what volume of sec status tags sold in jita yesterday?