Create an *ACTUAL* Downside to Player Piracy

Just this, when I have KRs for the fleet. I don’t think that’s unreasonable.
Straw-man AGAIN, I didn’t ask for them to become immobile, it’s exactly BECAUSE they ARE mobile that I want the process to be faster.

I assure you I feel quite stupid. I am struggling to understand what the argument is – I know how expensive it is to tag my lone self up – I simply can’t imagine the prohibitive cost of an entire catalyst gank fleet tagging up. Seems like ganker players that do that deserve to go broke for being dumb with their ISK.

All of which is somehow to make a point about killmails being difficult to use to kill a gank fleet, and I don’t get that bridge from tags to killmails either.

That’s a dumb thing to ask for as it is already doable in a few seconds, as I already said. Furthermore, I already explained that activating multiple KRs not a good idea because you want to put each KR to good use. You are again asking for something that is utterly USELESS in PVP. You’d know it, if you attempted it once.

You can’t understand an argument that holds no truth, so don’t worry about it.

Valuable seconds that make the difference between 1 dead guy and several.

Right, you are SO close to getting it! Now stay with me here. What IF, it WAS a good idea because the process was faster, THEREFORE you could put multiple KR activation to good use!

If you pretend not to understand again I think I’m done here.

Sources: nil
Evidence: none
Opinion: discarded

Great now you activated 4 kill rights but only have one or two scrams. Good job, you just wasted the remaining kill rights. You are a genious.

Like I want to understand “how many tags are bought in Jita daily” and figure out what mental bridge to Teribithia is taking us back to “killrights are important”:

  • Are we talking about the cheaper tags? Those only go from -10 to -5. That raises the question: why do these tags matter? One more gank and the fleet that’s barely above -5 is going to go back below -5 and be Outlaw again. killrights once again don’t matter. Unless the logic is somehow “masses of catalyst fleets tag up after each gank to just barely go above -5 again”. Does that ever happen? Sounds like a nightmare and much simpler and cheaper to just not tag up with these tags in the first place. So it can’t be these tags.
  • Are we talking about the more expensive tags? Those go from -5 to 0. Those would be relevant to the whole “now I need killrights to avoid CONCORD”, if it weren’t for the fact that these tags are stupidly expensive. Do fleets of catalyst gank alts really spend the >quarter-billion of ISK each just to tag everyone up from -4.9 back up to 0? That doesn’t sound right either.

@0ptimus_Swine any elaboration on your original thoughts here? Your silence is leaving a noticeable gap.

Are tags used by gankers to bring their sec status above -5?

That’s what I am asking you, since you brought it up and left all of us wondering how to fill the gaps.

(note: I’m not a ganker, just a lowsec pirate)

Do you use tags to bring up your sec status?

I have done so on several occasions, hence why my points above have some familiarity with the tag market and prices of bribes.

Optimus, can you please elaborate why activating multiple kill rights is useful, if you can’t kill more than two gankers anyway?

Well, I present two scenarios,
Every single sec tag is sold to people like yourself. How often do you buy them, you said: several times, you didn’t say: by the thousand every single day.
Do you think this scenario accounts for the volume of sec tags sold on a daily basis?

Or they are sold to other people as well, such as gankers, to bring up their sec status.

Who cares? There’s people that speculate on any item in Eve, the market-makers, and contribute significantly to buy/order volume. This is a skeptical criticism of any “trade volume” based argument, a barrier I do not think you have the data to argue one way or the other upon. So it’s just a belief.

That seems like a roundabout question.

Let’s ask the real question you intend: How many catalyst fleets have you seen be Outlaw status, and then later see be above -5? Those will be the answer to your question, skipping all assumptions in between.

I’ve seen zero.

I didn’t say that.
Maybe, I’m at the point that the limiting factor for me is activating kill rights fast enough. So your STRAW MAN that it’s only possible to kill one or two is ONLY TRUE because of the current kill right activation process.

Actually a good point.

I don’t think I’m wrong in suggesting nado teams buy them so they can sit at gates though. Or do you disagree?

Not once did I ever suggest cat fleets buy sec tags.

Tell me how you are going to solo more than two tornados on the spot.

By being able to activate killrights faster, haven’t you been keeping up lol.

If I have 2 scrams, if i catch the first guy with his pants down and scram the other two, I can probably have the first guy dead before he is able to warp, then I have 2 other targets to hit. If I’m lucky or the 4th guy is slow, I might even get the second scram on him in time after blasting the second guy.

So how are you going to dunk them so quickly though? With a magic ship? Show me a fit that can do that.

OK, fair, though much of the initial discussion was about “gank fleets” (number unspecified) which is up for interpretation.

Sure, they could. They could be rotating alts for all I know with the 1M free SP bonus instead. Which raises the question: why does this one specific tactic by gankers require your rethinking of the entire killright system?