I once owned a corporation with 30 active new players (half of whom were subscribers) and we were doing fine until we got war decced by a 3 player corp (+ neutral alt support). A week after my corp got wardecced and griefed hard , that 30 active players sharply dropped to 5 players regularly logging in. And even after the war finally ended, the active playerbase (myself included) gradually dropped to just myself and pretty much no-one was logging in. So pretty much the war-dec mechanic screwed us up badly, all to satisfy those 3 players who only cared about griefing new players for fun.
It’s good to see that people are finally realizing this is a serious issue, but too bad changing NOW instead of YEARS before won’t bring back these subscribers who quit so that a tiny minority of players can have few minutes of fun.
I’ve been pondering about what the best possible fix for this mess was. I came up with an idea: PVP ratings system. In other competitive games, there is a rating system that determine who is a pro and who is a noob. And this number is used to ensure fair match-up so that those who are pros are matched with other pros and noobs are matched with other noobs.
If we implement this system in EVE, I believe we can potentially generate huge content in high-sec. The ratings should be calculated from average rating for each player in the corp.
Players with high K:D isk ratio in the past 6 months will have high rating.
Players with low K:D isk ratio in the past 6 months will have low rating.
Players without any significant K:D ratio in the past 6 months will have no rating and will not be factored in.
So lets say a corp with high rating war decs a corp with low rating, the following should apply
-Higher war dec fee for aggressor
-Lower cost for defender to accept assistance
-Non-concord NPC support for defenders (create a story for this) that would involve the aggressor getting jumped by combination of ships that involves Warp scrambles, Webs, & E-warfare when aggressing against the defender target. The amount of NPC support would vary between 0.5 to 1.0 security status as well as ratings difference. Any “neutral” entity that supports the aggressor will get jumped by its own set of NPC entities.
-Longer wait-time penalty for aggressor to dock or jump through star-gate after aggression.
No penalty if a low-rating corp declares war on high-rating corp, low-rating to low-rating, high-rating to high-rating.
Maybe create a scoreboard for PVP ratings, so that this can stimulate competition for high-skilled players to get on the top and pretty much try to shoot each other down for content
Just my thought,