CSM 17 Summit Review

except 99.9% of the time you want your d scan settings to be static, meaning that not having it react to the active overview is more sought after. So the chance that you would have a d scan setting already set up is high

its not a case of not understanding the problem, it’s that your niche case creates a minor issue that, while it would be nice if photon accommodates for that eventually and probably will, is not really justification for you to say that photon is a straight downgrade over the old system

people don’t like change, i can understand that, i hated photon for a long time when it first came out because of the insane amount of bugs that can get you killed if you encounter them during combat, or the awful reduction information density. But almost all of that has been addressed

you attack people who like photon, you attack people who disagree with you, you attack people that provide examples that you asked for, you attack ccp for developing photon, maybe just give it a rest and not imply that the sky is falling because a new system that is constantly getting iterated on isnt exactly to your perfect specifications?

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Simply refuting your point of view is not an attack. If you do not want to feel “attacked”, you should probably stop suggesting things that require more work to achieve an acceptable UI experience. You tell me that my use case is “niche” and an edge-case, and believe your use of the UI is the best way to use it.

All the while, my way of using Dscan is not a niche case at all. Most people use Active Overview Filter as dscan setting because it is the most convenient and easy to use setting that requires a minimum amount of effort to achieve the best possible dscan experience. Just because you think that the dscan needs to be static in 99.9% of the cases doesn’t mean that I have the same experience. Especially in fleet fights, I use the secondary overview window with highly specific filters and use dscan to see if these filtered objects are near us off-grid, for instance.
The lacking implementation of Multi-Overview breaks this experience, which in turn muddles the otherwise very cool feature. This has nothing to do with liking or not liking change. It’s simply a poorly designed feature implementation.

This is also not the only thing that makes me say that Photon is a downgrade. It’s one example in a very long series of things. Don’t conflate one example given in this topic, that is not even about giving feedback, as my only reason to call Photon a downgrade. That seriously attacks your own intellect. What I expect from Photon before it is being pushed as the only UI for the game is that it has fewer issues than the old UI it replaces. It is irrelevant whether the issues come from lack of polish or deliberate development choices. Simple things like cut off text in a window header with 500x free space after the text should simply not happen in the mandatory UI. Nor should some new buttons make 70% of a UI element unusable because of poor implementation quality. That’s all I expect from Photon. Judging by the feedback topic, I am not alone with this expectation.

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I pushed pretty hard to get the flashpoint respawn timer back down to zero, from the 30 minutes they changed it to after the 90 minutes. I made it clear that if there was an issue with wealth generation, they’d be better off tuning down their value, rather than messing with the respawn timer, which generates activity.

On projection, that was more a CCP presenting to us rather than us presenting to them, so I’ll wait for the minutes to come out to discuss that when we see what they release.

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This is not true. Photon includes all the backend changes they made to make things like multiple overviews possible. That’s one of the fundamental reasons they’re doing it.

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If you’re able to answer…

By „projection“ do you mean the power projection that can be done specifically by all cyno mechanics (jumps, conduits, etc), some of those mechanics, or some other mechanic (eg filaments)?

If not able to answer, I will await reading the notes.

I can’t get into detail, but the bulk of the conversation was not regarding existing issues with power projection mechanics, filament, cyno, ansiblex or otherwise.

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HUGE amounts of old tech debt that are gone - plus it is just now hit feature parity - this is when the magic starts. Multiple overviews and many others things coming in the future are just some of the reasons for the change. It was def not change for changes sake, just to leave it at status quo.

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As Brisc said, we can’t get in the weeds here and if we can’t answer I would imagine the notes will say “Redacted”

Not sure which dev told you this, but the ones I spoke to would disagree - multiple overviews have been asked for since like 2004 - plus they are the tip of the iceberg with the possibilities with Photon.

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I love this feature and would not go back to the old UI ifyou paid me. Note this is totally not possible in the UI old code-base the UI is new engine. (as I’m sure a lot of other cool stuff that is in the pipeline) . Are there bugs? yes. Game breakers? No not for the vast majority of players it seems. Will they iron them out? Probably, given how quickly they have been making changes. but it won’t be fast enough for some.

Now that Caldari Shipcaster Tech is out of the bag (and Amarr’s Mini Thera WH Tech) could you say that projection has to do with that?

Something being asked for since 2004 has nothing to with the possibilities of technology. We’ve also been asking for Logis on killmails since 2009 and while it’s possible to do it’s not being done.

As for feature parity: You are kidding. The necessity to use Compact everywhere to make Photon remotely useful and useable removes a lot of features and old UI convenience from the UI. You must be crazy to say that Photon has reached feature parity when Photon has to actively remove features from the UI to make it Bloatpact (Photons idea of “compact”).

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I am glad you have realized that compact is the closest to the old UI, that is normally what I have to explain to people.

I am sorry you insist on making life hard on yourself while the rest of us (mostly) are enjoying the new feature.

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The closest and yet not nearly there. In fact, Bloatpact makes Photon worse than standard Photon because I lose so much functionality and information. But it’s pretty much unavoidable to save space because unlike the Photon dev, not everyone has a 10k 70" screen to play EVE on.

I am not making my life hard. Photon is making my life harder.
It makes the UI

  • harder to use (buggy search boxes, no search boxes in Bloatpact; no easy way to stack items to clear freed up hangar slots after moving things out of it, because the icons are gone in Bloatpact and you have to rightclick; or the barely visible new content indicators for chat tabs, which makes it very easy to miss messages, or buttons not being displayed as buttons, or buttons removed from the main windows and stashed into the 3 dots),
  • harder to read (highlighting text is less clear and strong, column borders are gone, text is harder to read because of lacking contrast or mushy rendering),
  • harder to manipulate (UI elements blocking interaction, column dividers gone which makes fiddling with them very annoying),
  • it also causes annoying UI noise (the chat user count appears and disappears depending on whether you are alone in a chat or not, which makes the counter look like another use at a glance; or the moving around drone window headers that are now anchored at the top and the bottom and then move up to the top when you launch drones instead of both being anchored at the top, or the buttons in the Selected Items window being anchored at the window bottom which causes space waste and removes customization variability), or the unremovable New Item indicators for the Air window or Redeem queue,
  • it causes lag (never before with the old UI have I had so much lag when I copy sigs from the probe window to paste them in my tracker),
  • and above all it seems way more rigid and unflexible with text and tabs and other UI elements than the old UI, despite what the devs claim.

In light of all these issues that make my day to day EVE activity harder and more frustrating because I have to waste time to compensate for the UI, I find it rather comical that you blame the harder life on me.

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Yes, this was largely what we talked about.

You don’t need to use compact mode to make it remotely useful. You need to use compact mode to make it look like the old UI.

No, you need compact to make it useful. Without compact, I lose a ton of space to white space like window borders, padding between overview and scan result lines, I see fewer icons, fewer options, fewer people in my fleets, fewer drones, less space around me. Again: Photon makes playing the game harder.

Only a person who doesn’t even know how good Marauders are would say that you don’t need Bloatpact to make Photon remotely useful.

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Are you playing on a 13 inch laptop? Maybe get a monitor larger than your wallet.

It’s hard to see people in fleets when you haven’t had any activity in the last three years. Why you guys feel the need to post with forum alts, I can’t understand.

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Most of us? What utter tripe. Photon remains utter rubbish from the perspective of good UI design, but hey, just keep on drinking the Kool Aid. It is ergonomically a disaster.

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What a damned stupid, condescending remark. It is not the UI that is at fault… you just need a bigger screen…

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