CSM 21 — A Strong Voice for Faction Warfare and Low-Sec
I am running for CSM because I want to represent every pilot who lives, fights, builds, and earns a living in low-security space.
I have played EVE for years and lived in nearly every area of space, but Faction Warfare and low-sec have shown me some of the best experiences EVE can offer. Low-sec gives smaller corporations and alliances room to establish themselves, develop rivalries, build communities, and fight wars that matter without needing to become part of a massive null-sec coalition.
I want low-sec to become a place where groups can build their own small empires.
Corporations and alliances should be able to establish a lasting presence within the warzone and directly influence their faction’s war effort. Their victories, logistical work, industrial support, system defense, and continued activity should matter. A group that invests its time and resources into a system should be able to see the results of that commitment.
This does not need to become traditional sovereignty. Instead, low-sec needs mechanics that recognize sustained participation and allow groups to develop influence through Faction Warfare objectives, system improvements, local infrastructure, industry, logistics, and defense.
Individual pilots must also be able to make a living in low-sec. Whether someone flies solo, joins a small corporation, supports fleets through industry and logistics, hunts enemy pilots, or captures objectives, their contribution should provide meaningful rewards. Faction Warfare should offer several viable paths to income instead of concentrating rewards around repetitive farming.
We must also confront botting and large outside organizations entering the warzone solely to extract ISK while contributing little to the conflict. Outside involvement and third-party interference are part of EVE, and they should never be removed. However, the system should reward pilots and organizations that actively serve their faction, defend its territory, and remain invested in the warzone.
Rewards should be connected more closely to active participation, risk, system conditions, and meaningful contributions to the war. Mechanics such as stronger loyalty incentives, contribution tracking, diminishing returns for repetitive farming, and rewards tied to strategic objectives could make botting and passive extraction less profitable while improving the experience for legitimate players.
My goal is not to represent only one militia, alliance, corporation, or style of play. I want to represent the entire Faction Warfare and low-sec community—including all four empires, pirate-aligned pilots, independent corporations, industrial groups, small gangs, solo pilots, and the alliances fighting to create something of their own.
Low-sec should be a place where:
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Every pilot can build a sustainable life.
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Corporations and alliances can establish meaningful influence.
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Local groups can directly support their faction’s war effort.
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Conflict produces lasting consequences and new opportunities.
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Active participation is rewarded more than passive farming.
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Botting and exploitation are aggressively addressed.
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Smaller organizations can create their own stories without answering to a massive coalition.
Low-sec should not simply be space that people visit when they want easy ISK or occasional content. It should be a place where pilots can build communities, defend their territory, shape the warzone, and create their own empires.
That is the low-sec future I want to fight for on CSM 21.
Culaure