It seems like Talos, Catalyst and Ibis are the ship of choice in most ganks.
But i think the ENI is misunderstood. When you are rolling around in a battleship you are vulnerable to gangs. These gangs tend to use ENI for a number of reasons. But after this nerf they may choose another ship. So instead of being jumped by 10 ENIs you are going to be jumped by 10 ONIs as if thats better. But lets see.
WellâŚfor once I actually agree with a comment by you. It is silly. And why ever would one want all ships to be âbalancedâ in DPS in the first place when they most certainly are not balanced in other respects. OK so the ENI had high DPSâŚbut it also has relatively low EHPâŚaround 30KâŚcompared with say an Augoror which I can get to 82K EHP. And the Augoror has way better tracking too.
Surely the whole idea is that ships have advantages in some areas and disadvantages in others. âBalancingâ everything out to some generic sameness makes it pointless choosing one ship over another.
Sure, but the issue is when there is no downside large enough to make you need to use something else, when any hull becomes the literal defacto answer to multiple scenarios its an issue, nobody is saying it canât be killed or that other ships canât also be strong in the right scenario, the issue is when, regardless of the scenario, youâre reaching for the same ship
WellâŚnobody could accuse the Eagle of being high DPS, yet we get through quite a few of them in Absolute Order as they are doctrineâŚand I suspect that is a combination of range, assault damage control, and various other factors. I suspect that limiting SRP is also a factor. And, of course, what prevails in any battle depends entirely on what is being fought and how many of them. But they are actually quite effective despite the âlowâ DPS. Given that CCP often loses the killmails for larger battlesâŚam I really to believe that they have some concise metrics analysis running 24/7 with a Robbie The Robot style â It does not computeâŚnerf this shipâ as the end result ?
They can still see what ships enter and exit a system even if a killmail isnât generated, the events still happen and are logged so they can, if they have granular enough logging, just replay the battles themselves and see what people are doing and in what
^This. It is basically how balancing works in most competitive multiplayer games. I also play World of Tanks and War Thunder and whenever a vehicle becomes too âpopularâ, it tends to get nerfed. Then a new fotm vehicle will pop up in its place and likely also get eventually nerfed. It is just how balancing works in these games.
You donât tend to see one ship in a class start being used more than about 1.5-1.6x as often as others unless there is a good reason. Either itâs really cost efficient, has a tactical wrinkle someone has just figured out, or itâs outperforming as people see it. Thatâs why FOTM ships, once they reach a certain level of visibility, tend to get nerfed somewhat to a LOT. Smaller, more targeted nerfs help somewhat.
For example, the ENI had a potential DPS on par with or above many battlecruisers. >950 DPS on a navy cruiser with t2 guns and modules, cold and sober, gets people looking at things in a big way, as itâs over the top of what other ships in itâs relative class can do by a wide margin. It literally matched the DPS of a brutix with the same number of damage mods and the same type of turrets, which gets weird in many ways.