Once upon a time as a young, contrary sprat, I logged into a MUD server. Think text-based D&D with enforced roleplaying. I didn’t read the rules, and rolled a thief with all of his points in pickpocketing.
You use Zork-like commands to move around rooms, and I came upon two goobers sitting on a bench and roleplaying some kind of romantic drama. As a thief, I could view their inventory, and stole a sword from one of them. Immediately I bailed from the room and zoomed across the map to avoid retribution.
Well, a GM was paying attention and teleported me to “jail”, where he said I’d broken the server rules by not “roleplaying” my actions and giving the other players the chance to counter my thievery. The GM then teleported the victim into the jail cell with me, gave him back his weapon, and allowed him to kill me. You can imagine how well I responded to this.
EVE isn’t that MUD server. The GM’s aren’t going to follow you around and babysit you to protect your egos, or defend your mistaken perception of the game’s nature. If something is an obvious, grievous, legitimate exploit it’ll probably be recognized and dealt with, as with some of the aforementioned examples. If you think you’ve found a new problem, submit a ticket. You should not expect more, nor be ungrateful that others have found ways to work within those restrictions and cause you a threat.
If you want to play the game solo, fine, nobody can make you participate socially. However, the player base can and will punish you for not taking the game seriously.
The thing is that they don’t say that concord response time must be constant. What if the actual concord response time is 30s default ? All the cases that are less than 30s are therefore no “delay”.
To define a delay, there must be an undelayed value. That CCP does not provide this value, means that they are the only one able to judge if/when concord is delayed.
Without an official statement on what is “un delayed concord response time”, that part of the exploit is just complete BS from CCP.
BTW
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Committing a criminal act and delaying CONCORD response for an extended period.
Commonly involves leaving empty ships or drones in space that CONCORD focuses on before dealing with the attacker. This exploit is not limited to drones or ships and applies to any item or method which might be used to delay CONCORD.
It is also considered an exploit to commit a criminal act and prevent ship loss to CONCORD by any means.
No, not at all. Like everything in EVE (and gaming), people read the rules and optimize their strategy to maximize their results while minimizing their risks. CCP has always stated that CONCORD’s response times are based on two factors: the sec status of the system and whether or not they are already in the system.
You label it as an exploit…which if it was then it would have been dealt with a LOOOONG time ago…but it hasn’t because it’s not.
IIRC that exploit notification was implemented to counter the practice of hyperdunking, even though hyperdunking was ridiculously easy to counter using ingame methods.
In true CCP fashion the way it’s worded is extremely broad in order to cover all bases, Eve players being Eve players would find ways around exploit notifications that were worded in a precise fashion.
Concord manipulation via the method of moving them around the grid has A: been around for ever, and B: the time gained is within the normal parameters of their response times.
If the ways to delay concord response are legitimate game mechanics and can be done even not knowing that you commit an exploit, because you do things that are allowed and doesnt make use of a bug, then its CCP job to fix mechanics so that will not be possible, not deeming some legitimate use of game mechanics in a game, an exploit. Else they will just ban people for things that they allow, looking like jerks in worst case and like unexperienced developers in worst. The way it shoud be is its patched in few days, not allowing it for years. But with CCP it seems like some thing like bumping were not allowed and then CCP not being able to fix that, adapting by allowing it.
That is actually not very far from how they go about business seeing few cases in my time playing.
They were both very allowing for players to discover things and then leaving things making it a feature. Or banning people that then had to be unbanned by them finding out they were banned by mistake.
Just curious, what’s supposed to happen if two ganks occur at roughly the same time in the same system? Will Concord split up, or deal with them in order of appearance?
Not really the right topic for this, but I thought it was curious that Concord would magically “spawn” a bunch of ships to deal with an emerging problem. It seems more realistic to scale the response according to the security level of the system, and use ships already present (hanging around stations and such).
The fact that those “guard” ships don’t hare off to deal with an active gank and leave their post undefended should be more than enough of a security blanket for most people.
Then number of ships involved will spawn the same number of CONCORD respondents(of varying configurations). So for your question, four groups of CONCORD responders will warp in the the system and blap the offenders.
If two ships do something criminal, two CONCORD groups will warp in. If just after they are finished blapping the baddies two more criminals elsewhere in the system do something bad, the original CONCORS ships already in the system will warp to the new location…this is where the delay occurs.
I admit it, I confess, I don’t care about mining, or AFK, or BOT, or anything besides getting bad fights and creating explositions with YOUR ship. Yes! Yes! I’M A GRIEFER!!! BAHAHAHAA BWAAHAHAHAHAHA IM GONNA GRIEF YOU AND TAKE ALL YOUR STUFF BUAAAAHAHAHAHAHA
That seems boring to me, I’m aware you are just posting this to contribute and not promoting it.
When I first went to live in Stain I was a complete and total noob and better players beat me and trolled me. I lost a lot and got tired of being treated like ■■■■ when I was trying to gather resource. I was a stubborn young man back then and didn’t listen however, I knew I had good analytical skills and decided to apply them in game and stop being lazy when I did that I found they they didn’t have such an easy time beating on me and in many situations I was able to run.
My point is if game play is too easy then we wouldn’t have to put any effort in or seek a higher level of understanding within the game of our choice.
Eve is the most challenging game I have ever played and it will always be number one for me regardless of the mistakes that were made in design.
Edit: One other point based on my experience, and a bit of advice to miners…LET THE GAME CHANGE HOW YOU PROCEED, FLOW WITH IT! be reactive and aim to adapt to any situation, let the game shape you and stop resisting!!. I for one had much more fun when I adopted this way of doing things. I may not have been able to achieve some goals but i can definitely say I had great fun and an epic journey.
Actually I just really enjoy dunking miners. I think it is the most hilarious thing ever in all of gaming. Nothing is more satisfying than to dunk some idiot in a mining barge
Of course, but it looks to me as if you dont mind some competition from others. What I had in mind was just some casual entertainment, without anyone trying to have surprise buttsecks with player.
A good game is simple to understand, hard to master.
Eve is hard to understand, requires multi account and lots of isks and lots of SP to master.
besides this single point, I globally agree that challenge is required to make a game interesting, otherwise it’s a korean grindfest where only counts the time spent grinding.
Which is a proof of stupidity, the same level as soleretard and his “miners are cancer”.
in a game were losing means losing a bunch of your time, no wonder.