Destroyers

My Caldary Alt is quite unhappy with a Merlin for ratting and missions since he cant fit a salvager without sacrificing a hybrid turret. So he mostly use a Bantam to clean up after missions. I would love to get a Destroyer but in the ship-tree I saw that to operate a Cormorant you need a Omega-Account.

Alpha pilots can fly T1 destroyers. In fact, you can train and fly all the way up to and including T1 battleships without Omega!

You can train to fly a Cormorant, just not the higher tech destroyers like the Flycatcher or Jackdaw.

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In fact a dedicated salvage ship is much better than using just a salvager on you fighting ship. Think about deploying an MPU, then you have a stack of wrecks after returning with your salvager (and don’t forget to bookmark).
Nevertheless, your Caldari Alt should be able to skill Caldari Destroyers within less than an hour, provided he skilled Caldari Frigs up to III, which is highly recommended and doesn’t take much time either.

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Thank you. Future missions and ratting are made with a Cormorant.

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Which is also a great salvager…

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Thank you. You seem to be quite experienced. My question is now if I should use 150mm oder 125mm railguns for my Cormorant and I also saw that some fits contain an additional missile or rocket laucher.

Am no expert but have some experience but far from perfect or anything so others hopefully correct me if am wrong.

As far as I understand bigger guns apply worse to smaller targets due to tracking thus you have to find the proper balance between weapon size and application to the target size and speed (and signature radius) of the usual enemies you will fight.

As for the additional weapons maybe they couldn’t fit another one of the usual weapon system so they fit whatever they could to the last slot, although it is also possible they fit it deliberately with a missile launcher to better apply damage to drones and small targets which might get close while most other targets are kited so basically as a form of self defense, these are the two ideas come to mind right now.

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[quote=“Uriel_the_Flame, post:7, topic:353177”]
As far as I understand bigger guns apply worse to smaller targets due to tracking thus you have to find the proper balance between weapon size and application to the target size and speed (and signature radius) of the usual enemies you will fight.
[/quote] >> Thank you, I already made that experience. So if I mostly fight frigs , it would be wise to use 125mm and in L2 missions against cruisers 150mm should be better. But I might also get a cruiser myself and fit 150mm.

Well if you prefer to long range kite then the larger weapon is better especially if you can warp to distance like in case of anomalies. In such a case a sniper fit like this Fit: Cormorant, Sniper 100km by MarkeeDragon | EVE Workbench is very capable.

Though for ratting you better use cheap T1 iron charge ammo or something like that which is cheap and provide a good range vs damage dealt ratio. Even if you just warp to 50 or 70 km (whichever feasible) and start shooting it can kill most stuff before they can get close. In case you are not using the T2 ammo then probably you could get away with T1 guns as well not sure you have to simulate a fit to make sure.

However keep in mind this requires all your mid slots to be used by propulsion and sensor boosters thus zero shield tank, thus with a few shots you can be dead so use with caution.

But in general yes better to go to cruiser and such for mission running (and anomalies too) and also increase mission levels over time for better ISK/h ratio.

I would not advice that 100km Cormorant for running missions, as the acceleration gates will likely drop you in much closer than 100km. While you could start running away immediatley, I would add at least a little bit of shield tank and swap one of the Sensor Boosters with a Medium Shield Extender.

Here is fitting that may be easier to use for OP:

[Cormorant, Meta]
Vortex Compact Magnetic Field Stabilizer
Vortex Compact Magnetic Field Stabilizer

1MN Monopropellant Enduring Afterburner
Medium Azeotropic Restrained Shield Extender
Enduring Multispectrum Shield Hardener

125mm Prototype Gauss Gun
125mm Prototype Gauss Gun
125mm Prototype Gauss Gun
125mm Prototype Gauss Gun
[Empty High slot]
125mm Prototype Gauss Gun
125mm Prototype Gauss Gun
125mm Prototype Gauss Gun

Small EM Shield Reinforcer I
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I




Uranium Charge S x2000
Antimatter Charge S x1560

Yes as I wrote my advice is only if OP can warp to distance like in case of anomalies and warned about the lack of tank specifically as well for consideration.

I think generally, as advised in the end, it is better to go for cruisers as fast as possible instead so can transition to L3 missions which pay much better but require more than a destroyer unless you fly a tactical destroyer or very competent and skilled with a T1 destroyer though even then then not sure if possible and surely not in a timely fashion.

Cruisers also greatly help with anomalies as well due to the expected competition will have Gilas, Vexors, VNIs, Ishtars, sometimes even marauders and other competent craft so one has to complete the sites fast before someone else comes in, so most cases a T1 destroyer (or even a tactical one) will not cut it.