It’s unrealistic by a long ass margin to assume even 3/5th of the current Omegas would drop the game, but I sincerely hope those who do, will end up making impact big enough to tank EVE’s profitability.
Ideally would lead to PA selling the game back to CCP with a net loss, thus CCP profiting, and in the midst of it sending a message to PA we don’t want their cancer here.
Right and here is my thinking. EVE is and likely always will be a niche game in its current incarnation, and that EVE players are not interested in P2W to a large extent. We tolerate PLEX and skill injectors at least in part because they do not create anything in the game de novo–i.e. the ISK has to come from someone grinding it out. The SP have to come from a player that already has acquired those SP over time. Skins look alright, but they don’t do anything else so meh, who cares. But if you have to start buying gold ammo and super awesome ships then my guess is at that point there will be a substantial exodus from the game.
Further, I believe you linked an article interviewing the CEO of Pearl Abyss who made some interesting comments,
GamesBeat: What is attractive about it? Is it the online games like Eve Online or itsexperimentation with VR, for example?
Jung: CCP’s greatest strength is undoubtedly Eve Online. We know it’s not easy to develop a hit game and maintain it for over 15 years, but CCP has done just that and continues to excel.
We are also impressed by how CCP continually takes on new, experimental projects such as VR games, as well as the company’s culture that encourages development of the highest quality games.
Finally, CCP has done an incredible job of engaging and maintaining its community of players, which we will learn a lot from and hope to integrate natively into Pearl Abyss’ general practices across all of our games moving forward.
It is the last part I find interesting and with a possible bit of hope.
Ya really think so??? I can say maybe even 1/2 of the Omegas will drop this game. There are other space MMO games like EVE just maybe 2-6 years younger, and are much cheaper and have untimed F2P. I can see a whole flock of Omegas migrating there in the near future.
I can see that bond you are saying “not t be underestimated”, by people posting things like I;m not going to pay any more, or GIF images of people jumping out of windows.
Well, if you think I work for PA, you might want to read my posts earlier on Incidentally, did you know that one of CCP’s oldtimers went to an agency in France to work on an EVE competitor?
In an ideal world PA would not have bought CCP. Instead CCP should have gotten over some old issues of trauma and focused on the very foundation principles which worked and actually grew EVE. Unfortunately, this was in a time where most of the old core were already bored, frustrated with no longer being awesome, wanting to do new and awesome things, but not getting anywhere with that in or with EVE.
That’s when they ended up on the road towards F2P. That did not go well, which caused another set of traumas but it also taught CCP’s upper management quite a bit. At that point they decided to continue down that road, fundamentally change EVE, get it ready for packaging while doing one or two last attempts to do other awesome stuff, and then to sell EVE. Not itself. In the end the remaining old core and the small club of original investors decided that CCP was over. So the advertising and networking began.
It ended up with PA, for quite a bit less than what could have been achieved, with some strict financial targets, and a 100% sale.
I would have preferred to not have seen that happen. That is my personal perspective.
You are correct, replacing players is not the same as growing a player base. Yet you can still make more money with less humans. In fact, this is what CCP has been doing since F2P. While it does present them with a challenge, EVE in many ways still rests on those foundation principles CCP once called the emergent dynamic, CCP have been doing a lot of work to not just do the change to F2P, but to also segregate and stratify EVE’s behavioural model towards a niche/ability grouping just like ST:O. And very much like how PA has changed BDO.
I do not expect limits to Alpha’s actually. On the contrary, I expect more triggers and guiding paths for shortcuts in terms of ability / time / resource for Alpha’s. With a lot of marketing emphasis on Omega. For starters. But I also expect CCP to further tweak the Abyss content and feature range as an experimental base to explore further options. It’s called mapping for templating.
All I am saying is that EVE is not going to die unless PA decide it so. If people have their fun, they will stick around. If changes result in them leaving, that is fine, as long as change is gradual that is manageable. EVE’s customerbase is no longer as volatile as it once was, it is also no longer as cohesive. There will be no Summer of Rage 2.0.
You should realise that this is not actual information or truth. It is marketing, this has purpose. Never ever believe or bank on marketing, as it does not represent reality. It is always designed to influence perception to further goals.
As Hilmar once said, do not look at what people say, look at what they do. I would add, figure out the pattern of a change, and decide whether you like the end result of it, or not.
Could be worse, could be EA; that would be the final nail in the coffin.
I’m going to see how this pans out, that said I don’t really have the time to play these days and have been an alpha since December because paying a sub for the few hours I do play isn’t worth it, and those few hours generally go into chatting to friends while doing some trading.
“We plan to communicate over time how both companies will be managed as we find efficiencies and determine what works best for everyone”
“We also hope to further our market growth with Eve Online, plans for which we’re not yet ready to announce”
“. Down the line, we are looking to integrate CCP’s extensive development and publishing know-how into the creation of our pipeline of original IP”
“At some point in the future, our hope is to more closely align the teams to capitalize on each other’s strengths and successfully collaborate to take our games to new players around the world”.
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I don’t understand what effects, positive or negative, this change will have on the people that play Eve Online.
It sounds like there is another person coming to the table, but how does that help things? How does that help business operations or secure the game into the future? What effects will players see in game? Will PLEX cost more? Will bots be less in game? Will old coding be updated faster?