Dev blog: Black Desert Online makers Pearl Abyss to acquire CCP!

A very nice post, with one exception. Investors also invests some money into the bought company for, lets say, scientific and technical progress to make the company more profitable and tends to sell their shares if it will not get the expected results.

Investor’s attitude to the owned business is similarly to a customer attitude to an electric coffee machine - he wants to push a button to get a cup of hot Espresso and he don’t want to know how it’s going in the background.

Investors always were and are the less known ‘dark side’ of any business. As a project manager like Hilmar is also, I understand his attitude and the attitude of current CCP investors to sell their shares to new investor.

Btw, what do you do in your life, @Mr_Epeen? According to your other posts, you can nicely explain complex life things in a simple manner, - a knowledge which can’t be learned from books.

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Hehehe… It’s kind of hilarious…

If even goons are losing, they are still winning.
If even goons already lost, they are still won.
If even EVE will turn into total P2W-Fest in Grindville, goons will win, because they already winning with these last expansions.

You’re forgetting a very important detail about eve online, it’s a sandbox, if you do not like cooperative content or solo just pvp have fun then EVE has a lot of it, but I was missing content for people who like cooperative content because I do not know if you know, not everyone likes to play against other players but prefers a challenge developed by the creators of the game to entertain one or more players against the game not against other players. On the supercarriers they will always be able to be hunted at will since they can not access totally safe regions like high sec so what is the problem of going super ratting, you will be at your risk nothing can ever happen wrong but it can be that you end up in the loss, so as a sandbox they need to create oportunities to everyone not only pvp, pvp had a bigger part than The co-op or solo players but they need content too. Just a opinion of mine.

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Very accurate.

There is a big difference between current and future investors. Current investors have a complete neutral attitude to the gaming industry and a lot of CCP politic and projects were managed by CCP staff, including Hilmar himself as a game creator which made EVE from scratch. Future investors ¶ are game developers by their origin with a reputation of implementing ‘aggressive’ forms of P2W into their products. Obviously, in the future the CCP projects will be managed by the PA staff mainly, especially into making ‘mobile’ products for Asian markets.

With these news already published, I dived into BDO forums and blogs, I digged some fresh information again this weekend. Well, the western EU/NA community is pretty dead currently there and the PA managers don’t care about them completely. The daily active members on some servers are declining during last 10 months and 2017 was the last year when the things gone more or less good there.

Since 2018 there were implemented new complete cancerous P2W mechanics like:

  • AFK learning and leveling.

  • Total nerfing and downgrading of sandbox system mechanic (market, rng, rewards). Auction buyouts are performed 24/7 by bots, which makes unreal to purchase some useful things from the market.

  • Powerful items and artifacts, which players farmed for years since 2014, were replaced by their clones on shop. For example, Legenday Highlord’s Greatsword has it’s clone TET: Legendary Highlor’d Greatsword in the shop.

  • New enchanting system, which is total game breaking system close to gambling. The main way to upgrade the Tier of your gear in BDO is through using enchanting. With max enchanting skills you have a very small chance for a successful upgrade now, under 10%, 5% IDK exactly. If enchanting will fail it can decrease the tier of your gear or can completely destroy it. Well, I like the Abyss DED, even with its risks, but these new EVE Mutaplasmids are a completely analogy/clone of BDO Enchanting mechanics.

One of the most famous player in BDO was Lacari. Lacari in BDO was similarly to how are Mittani, GrathTelking, Progodlegend, SortDragon in EVE. With the new patch Black Desert: Remastered, Lacari returned back (after 9 months of being away) to try it like 9 days ago. After checking all things, about which I typed above, after he completely destroyed all his gear after attempting to Enchant it he just rage quit BDO. He just destroyed all his assets, acquired for years, in few clicks. It’s like you’ll reprocess a Komodo completely fitted with Officer modules with all your assets additionally.

Lacari comments towards his followers:

- “BDO is a good game for casual playing, but it become a horrible game to play seriously at high level.”

- “It’s no way to survive in this game anymore.”

So, EVE will not be changed towards DBO. EVE is already in a course towards DBO:

  • DED drop nerf;

  • Old passive Moon mining is replaced by Tataras and Athanors;

  • New Mutaplasmids, on which I destroyed a lot of powerful modules.

Including these changes, EVE still have a healthy sandbox in some places. For now…

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i was saying before PA bought the company EVE had maybe two years it will be considerably less now

:laughing:

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As mentioned elsewhere, but as it appears things are still kept in a format of divide & conquer, I figured I’d repeat here what I said elsewhere.

One thing which keeps getting tossed around is P2W, or Pay to Win. It is thrown around so much that it confused the issue.

In truth, the term “P2W” is not just inaccurate, it makes it easier for PA/CCP to establish a narrative where any sort of critical observation is the hallmark of unfounded negativity. In other words, the more people say “P2W”, the easier it gets to write off those people as dumb haters and to reaffirm the validity of PA’s directives and CCP’s roadmaps - where the methdology of boiling frogs is rewarding.

PA does not do P2W. What it does, because it is a publicly traded investment management company operating in the games industry, is prioritise the bottom line of venture rewards, using products, participations and acquisitions.

What PA does do is use a very broad concept of P2A, Pay to Accomodate. Time, resources, ability - you name it. It’s the concept that any gameplay action possible is required to be available to both regular players and those who wish and are able to pay for the use of shortcuts, which requires the regular gameplay to favour the use of shortcuts.

In other words, it dances on a very very fine line of segregation between those who pay extra and those who do not, while triggering players pur sang to pay extra as the regular gameplay is at minimum in terms of perception and emotion not valid in terms of competitive or goal driven perspectives.

As said, this is dancing a fine line.

CCP has done this since introducing F2P. They have done so well, even if it up to the point of the decision to move towards establishing CCP/EVE as for sale this started to cross lines at certain points in terms of effects on gameplay / game dynamic for longer term projections. Simply put, until that moment CCP was boiling players as frogs, but they did so without crossing lines of P2W or P2A. So, CCP has kept their word in this regard.

The argument can be made however that in order to present the best possible packaging and presentation towards sale CCP has made some decisions and implementations which in certain ways a) give the impression that EVE as an emergent dynamic is going to die (let’s be honest, this concept already died with the introduction of F2P since that has completely different functional requirements) and b) introduced instabilities which will need to be addressed from that traditional perspective, but which in a commercial reality are not a topic whatsoever. For CCP this has created what is known as a perception problem, it has nothing to do with watching what people do versus what they say (retention), it is the kind of thing which over time introduces the equivalent of negative idea / emotional contaminants which impact acquisition.

I’m sure that at the level of CCP’s upper management they’re well aware of this. It isn’t rocket science after all.

It is however an issue which has already become a challenge because it is combined, regardless of whether proper, desired, appropriate, valid or not, with the general perspective on PA’s established commercial (venture, product, publishing) and community (relations, communications) practices.

So when you do an AMA, it requires a bit more than “guyz tis gonna be awezome”. It requires getting people focused on what they really care about, without marketing. Which in the case of CCP/EVE really comes down to the center point: practical planning and implementation points for content and features of EVE and what people can or cannot do with XYZ.

This AMA has unfortunately utterly, and massively, failed as a messaging excercise for constructive purposes. While it has provided easy metrics which can be used with creative statistics to demonstrate the exact opposite, it doesn’t take a genius to go beyond the fracturing CCP introduced to community streams following F2P and look at the patterns among customer narratives and media reception of those.

All in all it reminds me of the the very same bad media/community management prior to the Summer of Rage. Which is a damn shame. Fortunately, and this is a good thing, while the excercise has failed, it has not aggravated matters. Honestly, this is the least worst scenario, so this is a good thing.

What comes next depends on tweaking narratives CCP sees popping up are divided in followers / supporters / haters, using the last one as a catalyst for a binary divide favouring and stimulating the first two.

As such, P2W as a term thrown around isn’t a good idea. It isn’t valid, it isn’t accurate, and it isn’t the point.

So what is the point?

Boiling frogs. That is one definite thing. The realisation that a) direction and b) implementation cannot be changed or deviated from and that any change will be gradual but it will follow conditional requirements. Now as mentioned by plenty others, here and elsewhere, as long as CCP achieves its goals it will retain the conceptual maneuvering room to introduce change without crossing the lines towards P2A.

Even if CCP were to have issues, there is still is a lot in the acquisition which at first and for a while keeps the new commercial relationship driven by not just revenue goals but also experience and tech transfers. Leaving CCP room to not be forced to cross those lines.

As such, it would be really sad to see CCP pop up and use fear tactics. If you do not support, CCP will not make goals, and then you the customer will have killed your own EVE as you like it. It’s a bad tactic. It’s bad business. And it is methodology which taints subjective perception of those using it, undermines reception of those adopting it in their own communities, and most importantly it aggravates perception problems already present.

So cross your fingers CCP stays smart enough to not go down that road. And for, as example, CSM’s to not be stupid enough to come up with it on their own.

To keep it simple, P2W isn’t the issue. P2A is the problem. CCP managing to not get influenced through exposure to PA for ideas as contaminants so they can keep balancing the effects of directives given to CCP by PA, that is the real challenge.

It’s still CCP, but it is a lesser CCP. Not for its staff, but for its circumstances. It had long distance investors. It now has short-cycle & short-distance investing owners. If anything, this requires feedback and communcation towards CCP to be constructive and accurate, both in terms of advocating and in terms of correcting. As long as CCP remains open to feedback (this is not CSM, that is their tool) that will be fine, and truth be told this is part of CCP’s culture. It is definitely not PA in this regard, so for players it is really easy to determine if CCP were to deviate from that.

So please, no more tossing around of P2W. It’s more complex than that, it’s too easy to turn tables with that. It distracts from more practical challenges. And it also increases distance between staff and customers. Perception challenges are contaminants too.

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Yeah im really nervous about that too would be such a shame if Pearl Abyss ruins the game by doing the P2W thing that would ruin the 15 year game that we all love and alot of players would leave for sure.

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As long as they don’t go the way of WOW or FF on line guess i’ll keep playing
but the first time I see where you can buy an account on e-bay and play I am gone.
same goes for letting bot’s run wild and letting players get away with doing so.

Just thought I would take a look at Black Desert…
LOL could not down load the game even after mutable attempts.
Doesn’t bold well for EVE.

Black desert isn’t worth it… They kind of stole concepts from Bethesda and their franchises. I’m sure EVE can survive but with how toxic the boards are these days it’s going to be a long road to prove that this is a universe worth saving

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Why am I totally not surprised that DmC liked that post?

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And you should not be surprised I liked your post

Don’t ask don’t tell

Total Screw up they should have sold the support staff so players didn’t die waiting in line 3 weeks for the standard blow off reply

So buying skill points isn’t p2w?

It is p2w and the biggest RMT offender is ccp
ccp’s biggest waste of that money is on the support staff who take 3 weeks and provide no answer, Having conversations over 2-3 weeks creates this voice in your head that saying you need to stop giving these guys money!

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Reason number three said company is waiting investors money by not finishing projects such as WoD and VR. Due to Hilmar not having a clue.

Winning at time to access things, yes.

Unlocking more of the tree expands combat options, but it does not guarantee skilled proficiency in a niche or even general combat knowledge. Wallet warrior whales die all the time to small fish.

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Heh, if you’re trying to insinuate that I run bot accounts then you’re definitely wrong. The reason I gave a like to that statement is because of the paying for a sub part.

More accounts paying sub means CCP makes more money, more money means CCP makes a profit which can be invested to make the game better to attract even more players.

Back when the log in numbers were between 40 to 60k in-game, how many of those do you think were bot accounts? At that time CCP made lot’s of money and the game constantly grew with huge expansions adding new content for all to enjoy. Since that time the log-in numbers have significantly dropped, more than likely due to CCP’s war on bots. We’ve also seen lot’s of cutbacks and downsizing of CCP along with a definite drop in new content, all probably due to lack of funds.

Hell, why do you think Micro-Transactions were added? Why do you think Alpha Clones were added? Why do you think the Investors decided to sell? Because this game stopped being profitable.

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