Dev blog: Moon mining revamped - There’s Ore in Them Thar Moons

Suggestion:

Include HiSec in the New Moon Mining Changes but only NPC Corps can post up Refineries with the help of players.

Make dynamic events for each NPC Corp for players to assist with building up refineries in systems with moons.

Once NPC Refineries are up, then allow players with high standing with that corp to mine in that area. Use LP Stores to sell mining time permits. Have NPC convoys that transport ore and escorts.

Use the New NPC AI to guard and monitor trespassers in the mining refinery areas.

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That model isn’t depletion, it’s randomness - Making every moon equally valueable and noone fighting over them.

So refineries on every single moon to mine the good stuff when it shows up or super “interesting” ops of de-anchoring and re-anchoring refineries every cycles?

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Question: Will there be empty moons like now, nothing to mine ? Or will every moon have something even if it is crappy ?

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Stating obvious things like it’s some new revelation is pointless. This is all obvious and completely counter to the reasons many people live in and enjoy lowsec as opposed to nullsec.

Jump fatigue is a non topic.

Uh, yes, yes it is. It is, in fact, the single most important topic of all when dealing with an active moon mining empire. If you can’t understand this, you have no place in this discussion.

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There’ll be a virtual limit of uselessness at the point where the running cost of your Refinery extends the total ore value.

Go away with that kind of ST:O mechanism crap of canihas highsec npc refineries and npc protectors.

The point is for alpha’s to go omega in career tracks where they can be feeders for rich fucks and prey for fun people. So they have to get out of highsec. Highsec has to die, for meaningful demographic change if this new consumptive economic model is to succeed.

So null not only get all the moon goods but also an increase in minerals too? Sounds a little unfair in balance terms.

Are WH’s going to be able to mine the moons we have too? Even if we just get a mix of minerals and/or ice (lore could be that the sleepers already stripmined out the moongoo).

If not this will simply increase the supply of high end minerals available to nullsec which hits WH miners.

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I wish there was a dislike button because this is utter garbage.

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"Full reset of moon distribution "

hell yes !

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Another lie…er sorry…alternative fact, brought to you courtesy of one of the main guys in the largest null sec cartel.

Depletable resources, if the location of the respawn is randomized over a constellation, or better, a region, means that anyone exploring can happen upon an anomaly and start mining. That levels the playing field for them against the null sec cartels that can dictate mining schedules and control all aspects of protecting mining operations.

If the goons suddenly have to look for their moon goo, and it could be scooped up by some group lucky enough to find it first, that would really put a dent in the goons’ moon income.

Moon mining in any form should have been abolished and replaced with randomized anoms, which makes it better for all non null sec cartel players.
But we can’t have that, hence why CCP maintained the status quo.

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And you recognize yet another reason why CCP did this.

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No, it is a mechanical variable. On an organisational level it is an absolute non-topic. Sure it may matter to the individual or the small group, but that’s not what’s in control here - or set to be in control. This is about the big block type of organisation.

Distributed strategic assets, a jumpclone away. Anything that can be optimised will be optimised. Anything that can be milked will be milked.

Jump fatigue works - do not misunderstand me here, but it constitutes no limitation for the big block types of organisation. It introduces a few smaller time and cost variables, but that is nothing new.

People spent a trillion isk of pocket change between a few of them just to have their own keepstar secured highway between trade hubs. Seriously, do not make the same mistake which CCP has always made: never underestimate the willingness of players to be absolutely batshit insane.

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You obviously don’t even know how the mechanics will work.

First thing I noticed in the mock-up is the moon probe timer lengths: 37 minutes? 42 minutes? Please, God, no! That’s way too long. The current maximum of 10 minutes is really the upper boundary of what I would call sane.

Currently we can align, decloak, fire probe, warp out, cloak, rinse and repeat until all moons within the system have probes inbound. While we are doing this, the early probes are sending back results. Once all moons have probes inbound, we just have to sit and wait 5-10 minutes for the remainder of results. While waiting we can just write down what we already have. It is a fairly efficient process where the majority of the time is spent actively doing things in-game.

But if we have to rescan the whole of low and nulsec, please don’t make it take half an hour per moon that we have to spend on-grid cloaked because can’t warp out or we don’t get results. This would be a phenomenal waste of time.

Please keep the timers relatively short.

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Nice move to sidetrack the focus of his message, but that ain’t the point.

The mechanics don’t mean ■■■■. It’s what we do with them, how we min/max them. How we start preparing 18 months before CCP caves in and fills in the details.

The point was depletable / distributed / changing resources.

goddamn multiple quote fail, grrr

This is almost true, but it’s missing a key point – the locust effect.

What we’ll do is fully denude a constellation/region of its resources, and move to the next. No one will want the area we’ve left behind, because it’s barren. This provides no room for the “lucky smaller entity” to find anything at all. Conversely, the design as mentioned keeps us confined to our area – there’s no need to go further out. The manpower requirement also puts a hard cap on the amount of moongoo we can mine, so we can’t just go out and slam down refineries everywhere without it costing us money for no reason.

I won’t pretend like it’s going to be some sort of small group renaissance, but it’s sure as hell a better deal than any macro-level empire tool has given a small group in some time.

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Depletion only negatively affects those with small footprints
The larger your footprint, the less depletion and randomization affects you because you simply have more space with which to absorb less materials in one area while gaining materials in another.
Organizations will not chase random content. They will min/max their footprint to cover an area where the randomization is balanced out and they still have the desired net yield. Smaller groups that cannot achieve this footprint will be shut out of the content.

If this were true, why aren’t we scouring the entire galaxy with these caches? Hint: they don’t exist, other than the odd dread cache here and there.

You’re rounding up the level of organization to infinite, because you can’t fathom of a level of organization more than a few steps above what you’re capable of performing. You have no frame of reference for what you describe.

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