Dev Blog: October Balance Pass!

So you are of the position that a first strike shouldn’t be possible?

Wrong. They are saying the ECM ship now just broke your lock on everything except them. Where do they think drones and guns go to next? And if you are structure bashing and the structure jams you; you can continue to bash the structure.

To that I would say a stalemate is the wrong impression of the fight. If you are chasing around ceptors with ceptors you are not in a stalemate. You are in fact winning the engagement. Denying the enemy fleet the ability to come into your area and destroy your resources is winning. By chasing around an interceptor fleet with one of your own is winning. You are denying this group what they want to do; destroy your stuff. Just because you don’t get a battle report to put on zkill doesn’t mean you didn’t win or stalemated the engagement. If these ships come into your area and you deny them what they want to do; you win. Stalemate is the wrong way to view this.

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Hey CCP! Don’t you think that ECM also could be used in solo fits? :point_left:

But definitely not after these changes :skull_and_crossbones:

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Raptors aren’t combat inties.
EDIT: My bad. Indeed they are! You’re correct.

We settled on the following solution: Interdiction nullification will be removed from combat interceptors (Claw, Crusader, Raptor, Taranis). It will remain a part of the bonuses for fleet interceptors (Stiletto, Malediction, Crow, Ares).

However, if you read the CSM blog response (https://imperium.news/csm-13-dev-blog-response/) you’ll see that this particular change is intended to convince CCP to eventually remove nullification completely.

Now, we expect with this change that the meta will simply shift to fleet interceptors but that is fine, as it demonstrates what we have been arguing, which is that the individuals attributes of these interceptors aren’t the problem, it’s nullification that makes them usable. This data will help us convince CCP that nullification needs to be more heavily investigated.

I’m not saying I support these changes myself. I’m just clarifying what’s actually changing and why.

^ Are you it’s the Crow that’s getting nerfed, and not the Raptor? Raptor has shield resistance bonuses, while the Crow has tackle.

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I suggest actually reading the dev blog

It says Raptor.

" We settled on the following solution: Interdiction nullification will be removed from combat interceptors (Claw, Crusader, Raptor, Taranis)"

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I question your sanity.

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So … Solo fight between 2 ECM ships would be like:-

The first rook ecm/s the second rook …The second rook cannot target anyone else but the first rook … but its a solo fight and that’s what it wanted to do in the first place.
The second rooks ecm’ the first rook but it does nothing but force the first rook to target the rook it wanted to attack in the first place

I’ve got it - ECM in solo fights is a now for the mutual benefit of all involved

I stand corrected. My bad.

The Crow used to be the Caldari combat inty but was switched (with the Raptor) to the fleet inty.

I’m an old player recently returned to the game so was unaware of this change.

From the Crow description:

The Crow is the Caldari fleet interceptor, repurposed from the combat interceptor role in Rubicon 1.0, and as such has a bonus to warp disruptor and scrambler range, as well as the MWD signature radius bonus and bubble immunity common to all interceptors.

I should take my own advice. My apologies!
Sorry for any confusion.

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The issue is you are presuming there has been no mass through the hole whenever we start to roll.

More often than not, we want to close a hole when its had traffic through it already and its impossible to tell how much mass you’re starting with.

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No worries, bro!

Why is Large Disintegrator Specialization selling for 600mil ? this is insane, you should increase drop of these in october update.

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Corpmate of mine last night on comms suggested a “resist-jamming” module/ship bonuses for the Caldari ECM ships where you choose one of the 4 flavors and can apply a slight resist hole to the target ship. Heavily stacking penalized so as to not be too abuse-able. Though I think people will find a way anyway.

My idea is to just give Caldari sensor damps and change Gallente to just scram/point bonuses (not necessarily just range like the recons but… maybe strength like the maulus navy issue, IIRC?) for the t1/t2 frigs/cruisers. Gallente has no BSes like the Scorpion and Widow, so… not 1:1.

I call this the ECM Circle Jerk…

Because there’s not enough of them out there (yet)… I took their changing the drop loot tables comment to mean that perhaps the spec books will drop more… hopefully.

I’ve run over 1000 abyssal sites and received ~10 of each of the t1 weapon and t1 ship books but only 1 small t2 weapon spec book and 1 medium t2 weapon spec book and 0 large t2 weapon spec book, so I share your large disintegrator spec skillbook pain.

With everyone being forced to attack the ECM I guess the logi support will now be 100k away with the Falcons

Was the path from Hawaii to San Diego at that stage of the Pacific theater of WWII crawling with Japanese ships and submarines, though? I would think Hawaii/California zone of the eastern Pacific would be pretty much safely in the blue donut for the most part and only SW to W to NW of Hawaii that dangerous.

Interested in WWII history but by no means that informed, tho, so please correct me if I’m wrong.

Japanese subs can and did operate all the way to the West Coast (iirc, one attempted to shell a factory), but it was seldom done for doctrine reasons, as well as their ships being ill-equipped for extended operations in warm climates (a common issue at the time)