Regarding the chat change – one of the sillier knock-on effects of the old chat system is that it stood in the way of allowing stored ship fits to have arbitrary cargo. This is because allowing arbitrary cargo in a ship fit could cause the serialized form of the ship fit to exceed the maximum length of a single chat message. With the new XMPP-based chat system, is there any will towards allowing ship fits to store arbitrary cargo?
It can be an issue.
One of those ones where it’s edge cases, but I know people who have had problems because of it.
First and foremost the benefit would be more memory; to increase the threshold for maximum client memory usage on computers that have more avaliable sysem memory.
Sorry to hear that; have you looked at other options, such as Discord, for your particular use case?
There are currently no other known blockers.
Thank god this is finally going, what else is holding you back from a 64bit system so we can just say “get rid of it”
But are you left with known unknowns, or unknown unknowns?
I’ll get my coat.
one more mark on the “Games that have implemented a voice chat later just to see it’s not used by players” - List. No loss.
chants
Rebuild server code for EVE 3.0.
Rebuild server code for EVE 3.0.
We know it’s a huge job, but you’ve got 5 years. Bit at a time, future of Eve secured.
Unknown unknowns… I think.
There will be a limit, but as it stands I believe it´s roughly 4 times the current one.
Ok, thanks for the answer.
Thanks to developers. Good job. Keep it up
Are there any thoughts @ the “round table” yet of introducing an interactive area inside a structure that gives capsuleers the ability to gather and buy each other a beverage or buy a fellow pilot an exoctic lap dance after a GF or two? I think that is something that many could get into. As if going to the area pub or tap room to talk about the adventures of the day, root out SPAIS perhaps, or just give some of those a sense of meeting up face to face when distance and funds denies the ability for some to participate in an actual meet up.
Established groups tend to use external communication (Discord, Teamspeak, Mumble, etc). I saw the in-game voice chat as a feature geared towards new players, people who have not joined an established group yet. Client performance improvements are a win for everyone.
At present, EVE Voice is used by just 0.4% of our active pilots and it’s currently one of several more things holding us back from developing a 64-bit EVE client after the retirement of Captain’s Quarters last summer.
I love it.
Ideally in the future I’d love to see some form of ESI integration with Discord so that groups could simply use that to sort out their permissions on their voice servers. You could even utilize the in-game access list mechanism for such a setup, checking if the user is within a predefined access list and then give them a certain response (Yes/No).
Furthermore, it would be nice if that extended into the ability to integrate corporation/alliance channels into Discord. Militia channels should be exempted from this ability due to the nature of the channel. But the internal integration would truly be a boon to keeping people engaged in-game and out-of-game.
As a software engineer and Eve player I appreciate and support this decision.
Ditto. I have a very poor internet connection Teamspeak seems to have a constant stay-alive ping going on in the background which I notice in the Eve client as a slight regular pause. No this doesn’t happen with Mumble.
Eve voice was appreciated in my little corp / group of friends as it was something we could all use without the hassle of downloading / installing / registering 3rd party software.
Very sad to see it go.
Will the new chat system also count characters properly? For instance: Right now an MOTD can have 4110/4000 available characters, while only having 2980 actual characters and only 840 visible characters.
And will we need to have a third party software installed for the new chat system or will it work in-client?